Rambling (Not Quite A) Review (Yet) – Dragon Age: The Veilguard Part I

When the release of the new Dragon Age game was announced, after a long ten year wait, I was both relieved, that it was going to happen in my lifetime, and excited that I might get resolution on some of the story threads that had been woven through the previous three games.

Then, last summer, at San Diego Comic Con, a Dragon Age panel with voice actors from the games was scheduled. The Sis and I made it, met the actors, and got their autographs on an oversized print (see above). They were charming, and kind, and oh so positive about their experience and excited for us to play, that we left feeling hopeful for what was to come.

Fast forward a few months, and nearly everyone with an advance copy unleashed their negativity. I ignored all of it because I really didn’t care what anyone thought, I was always going to play it, and I would have my own opinion without being influenced by people who’s thoughts on it didn’t truly matter to me.

I didn’t buy it right away, which I sort of felt bad about, but I was deep into Baldur’s Gate 3, and I knew, regardless of how BG3 had me smitten, which was completely, I would turn away and play Dragon Age without a second thought. The Sis surprised me with it for Christmas, and after staring at it for a week, I succumbed. I finished my first play through, and I have some thoughts.

Strike that, I have a lot of thoughts. So many in fact, that I think I’m going to have to write this in (at least) two parts.

Sorry.

For those of you who have been with me for a while, you’re well aware of my relationship with the Dragon Age universe. I love it. I love the characters, the story, the lore, and the fandom because they create the most wonderful things. Not only do I have a bit of merch and write fan fiction, I also have a tattoo, and I don’t feel like I’ve even scratched the surface in any of those areas. I always want more.

When the first game, Dragon Age: Origins was released back in 2009, I hadn’t played a video game in years. I had had a lot on my plate for a while, but I saw a commercial for it and I knew.

I had to play it. And I loved it.

It was everything I liked – medieval setting with fantasy elements, dragons, magic, overwhelming odds, an eclectic band of heroes, while also being an RPG (role playing game), where your actions have actual in-world consequences – all the hours spent in this universe…it’s a decision I have never come to regret.

So let’s do a little overview of this world prior to the new game.

In DAO you choose one of six “origin” (human, elf, or dwarf) stories to play as, but no matter which route you chose, you end up being recruited to be part of an old world order known as the Grey Wardens. They are a fabled group, known for their sacrifice in the face of great evil, and in game one, the greatest threat, a Blight, is on the horizon. Hordes of darkspawn, LOTR-like orcs, are lead by an old god-turned dragon known as an archdemon. Only a Warden can kill an archdemon, and by game’s end, there are only a few of you left.

This was the introduction to this world and its people. It was dark and gritty. There were interesting characters, many of whom could be either recruited to your cause, or surprisingly, left for dead at the hands of fate, or your own. There were difficult decisions, and the story left a lasting impression.

Shockingly, on the heels of the success of Origins, Dragon Age 2 was released only two years later to mixed reviews. You play as Hawke, a refugee fleeing the Blight with their family, who becomes a champion to the city of Kirkwall and its people. For most fans, the two big negatives for this game were the lack of choice of race for Hawke, you could only be human, and the reuse of floorplans. Every dungeon was the same design, but honestly, with only two years to create a whole game from scratch, I don’t have much of a problem with it.

We are, again, introduced to some of the best characters, many who continue into game three, and beyond, including Hawke who ended up as the fan favorite protagonist of the DAU. In Act 2, an object is discovered that creates one of the biggest plot points for this world, and a war between the mages and their overseers, the Templars, ensues which, in turn, sparks the events of game three. In one of the DLCs, we are introduced to a creature who is thought of as one of the first ever darkspawn. He plays a major role in game three.

Dragon Age Inquisition was then released just three years later and was an instant hit. It won Game of the Year. It was pretty to look at, it was a fairly large open-ish world, and there was a huge story. The characters continued to be amazing, and the romance aspect was so well done, you actually felt butterflies when you interacted with your love interest. There were political and religious implications, the Grey Wardens were being manipulated and thus had become a threat, and Hawke made an appearance to help.

One of your companions is an elf named Solas. He’s wise and a bit sad, and if you play as a female elf, he’s a romance option. No matter how you play, you learn that Solas is, in fact, an ancient elf, more like a god, known to all from history as The Dread Wolf, who’s responsible for creating a magical barrier that separates the mortal world from a magical one. It’s referred to as the Veil and it plays a part in each game in some manner. Solas is the puppet master of game three, playing out his grand plan from the shadows with the creature from DA2 taking the lead. By the end of Inquisition, a choice is laid out before you, save or destroy your friend, Solas.

So, with ten years in development, expectations for game four, previously known as Dragon Age: The Dread Wolf renamed Dragon Age: The Veilguard were high. Behind the scenes, for years, there was a lot of concern as people who had been with the developer, BioWare for a long time left the company. There seemed to be quite a bit of upheaval, and anyone associated with any of the previous games were no longer present. Updates were few and far between, there were large gaps of silence, and delays continued, bringing expectations down.

And then there was Baldur’s Gate 3.

I feel like it changed the landscape on the whole. It’s unlike anything I’ve ever played, and its release the year before probably had an effect on gamers. We saw what was possible, and now we wanted it, from every game we were going to play going forward, to some degree.

I haven’t read all the details of the behind the scenes drama, but as a long time fan of the series, I can say, without any bias from outside sources, that Dragon Age: The Veilguard is a disappointment.

I know. I’m sad about it.

There are a number of things to like, but they are slightly overshadowed by the negatives. The one that immediately stood out to me is that the game feels like it was designed for a younger audience. There was also a feeling of hand holding, if that a makes sense.

Since there were 15 years between the first and last game, you would think that the developers would have considered their fanbase and their advancing age. Yes, you want to make a game accessible to new fans, and old alike, but by game 4, with a continuing story line, maybe they should have kept that at the forefront of the process.

Okay, so that’s a lot of background, and I barely hinted at an actual review….oh my. I’m changing the name of this post, since it’s not that, not yet.

I hope you’ll stick around for Part Two.

Breaking Down the Dragon Age 4 Teaser Trailer

With the announcement, finally, that there would, in fact, be a Dragon Age 4, fans everywhere sighed with relief.  At least there was confirmation, despite the few years’ wait for its release, and it gave fans hope.  Some have wondered how it was that I had nothing to say about it.  Believe me, I was ecstatic at the news.  As you may have noticed with my limited posts this year, I’ve continued to be busy.

By the way, hi!  Happy Holidays!

So about two weeks ago at the 2018 Game Awards, Bioware treated fans to the following teaser:

To the casual observer, or non-DA fan, it doesn’t seem like much, but for the devoted, myself included, there are plenty of small details to analyze and get excited about.  Fan theories soon followed as each frame of the video was scrutinized, and I have done my best to avoid it all.  After all, I have my own theories.

The Dragon Age games have been amazing at connecting events and characters, history and lore to create an immense, immersive world, and this trailer I believe does that as well.  And while there are easter eggs galore, to explore each one would cause me to write a treatise, I’ll pick 3 topics to break down.

Let the wild speculation begin.

The Opening Image: It looks like a sunrise/sunset over mountains, which is a familiar landscape from Inquisition.  Since the events of the third game were left open ended (which is why fans always believed there would have to be a fourth installment, I mean we just got around to who Solas actually was), this image could be interpreted a couple of ways.  It could be symbolic – a sunrise is often considered a new beginning while a sunset is referred to as an ending.  With the fate of the world dependent on the success of Solas’ plan to return the elves to their former glory by tearing down the veil, a new beginning for some results in an ending for pretty much everyone else.  It could also be representative of a location of the next game.  Skyhold, the Inquisition’s base of operations, is located within the Frostbacks, and regardless of your choice at the end of Trespasser about what to do with the Inquisition, it’s unlikely the keep would have been abandoned, and therefore still an element to consider in the next installment.

The Idol: The camera continues to move across a number of connected pieces – a skull, the pained face of, what looks like, Andraste – evident by the crown upon her head – and then red veins creeping upward.  As the camera pulls back to take in the whole of the twisted idol, fans are offered an “ah-ha” moment that harkens us back to the days of Dragon Age 2.  The red lyrium idol found in a primeval thaig that caused people to go insane is the same idol shown here.  In DA2 just a shard from the idol caused Bartrand, Varric’s brother to do unspeakable things.  What remained of the idol was repurposed into Commander Meredith’s sword, so we know that idol no longer exists, so why show us the idol at all?

Red lyrium was a major factor in Inquisition; the source of it and its effects were explored at length (finding it growing out of people was horrifying), so it’s a good guess that red lyrium, and the images represented within the idol will play a role in DA4.  Andraste is the founder of the Chantry, and one of your companions from Inquisition is now Divine.  Red lyrium in small, measured doses offers superhuman abilities, and is considered an anti-magic substance, and with the tenuous peace between mages and templars, perhaps by using red lyrium, those against mages will try to finally rid Thedas of magic.

The red veins also reminded me of blood magic, a much frowned upon use of magic in Thedas, with exception in the Tevinter Imperium.  With the Inquisitor thrusting a dagger into the mapped region of Tevinter at the end of Trespasser, it’s also possible that the story of DA4 will finally take us there, to not only explore this other world and the magical freedoms and politics associated, but also to see our old friend, Dorian again.  If you remember, he was part of a group looking to reform Tevinter, and we can be sure there are many opposed to the idea.  And powerful mages going head to head definitely sounds like at least a side quest with perhaps another excuse to use red lyrium?

The Mural: The camera draws back further and a painting appears behind the idol; one that resembles artwork Solas once painted upon the walls in his space within Skyhold.  The Dread Wolf appears on one side, the idol remains in the middle, and an elf stands in opposition.  At first glance, I thought it might be Solas warring with himself, but upon closer inspection, the elf is white haired surrounded by fire.  What we learned about Solas aka Fen’Harel during Trespasser was that he’s considered a god, and not just any god but the one that created the veil and tricked the other gods, trapping them behind it.

My guess?  It’s another Evanuris, the god-like Elgar’nan finally released from his captivity.  Known as the all-father and god of vengeance, whose symbol is associated with fire, wouldn’t he be the most logical choice to seek revenge upon Solas?  With the idol between them, the theory that red lyrium could play a major part in DA4, possibly swaying the outcome, feels like an understatement.

I lied.  I can’t end this without talking about…

The Words: And then finally, Solas speaks.  “So, you found me at last.  I suppose you have questions.”  Each game in Dragon Age has a new protagonist, and because of the spoken words in the trailer, words that echo those already spoken to the Inquisitor during Trespasser, I believe we’ll be playing as yet another new protagonist in search of Fen’Harel…among other things.  My reasoning, while I’d love to see my Warden again, that’s a dissertation for another day, is because Solas’ words feel as if he’s speaking to someone he doesn’t personally know.  While Solas will most likely be aware of this new protagonist, they will be searching for him after all, they probably won’t meet until these fateful words are spoken.

And then the teaser ends with #TheDreadWolfRises. ((chills)) Boom!  It’s all about Solas.  I may have squealed a bit. Many fans have a love/hate relationship with Solas, but I find him interesting and the possibilities are so exciting!

A new Dragon Age is on the way!  Eek!  Sorry.  I can’t help it.

Oh, there’s so much more to talk about, and this is already much longer than intended because you know I can talk Dragon Age all day long, but I’d like to hear your thoughts.  Are you excited about what DA4 has in store?  Do you agree or disagree with any of my theories?  What did you see in the teaser?  Let’s chat!