Breaking Down the Dragon Age 4 Teaser Trailer

With the announcement, finally, that there would, in fact, be a Dragon Age 4, fans everywhere sighed with relief.  At least there was confirmation, despite the few years’ wait for its release, and it gave fans hope.  Some have wondered how it was that I had nothing to say about it.  Believe me, I was ecstatic at the news.  As you may have noticed with my limited posts this year, I’ve continued to be busy.

By the way, hi!  Happy Holidays!

So about two weeks ago at the 2018 Game Awards, Bioware treated fans to the following teaser:

To the casual observer, or non-DA fan, it doesn’t seem like much, but for the devoted, myself included, there are plenty of small details to analyze and get excited about.  Fan theories soon followed as each frame of the video was scrutinized, and I have done my best to avoid it all.  After all, I have my own theories.

The Dragon Age games have been amazing at connecting events and characters, history and lore to create an immense, immersive world, and this trailer I believe does that as well.  And while there are easter eggs galore, to explore each one would cause me to write a treatise, I’ll pick 3 topics to break down.

Let the wild speculation begin.

The Opening Image: It looks like a sunrise/sunset over mountains, which is a familiar landscape from Inquisition.  Since the events of the third game were left open ended (which is why fans always believed there would have to be a fourth installment, I mean we just got around to who Solas actually was), this image could be interpreted a couple of ways.  It could be symbolic – a sunrise is often considered a new beginning while a sunset is referred to as an ending.  With the fate of the world dependent on the success of Solas’ plan to return the elves to their former glory by tearing down the veil, a new beginning for some results in an ending for pretty much everyone else.  It could also be representative of a location of the next game.  Skyhold, the Inquisition’s base of operations, is located within the Frostbacks, and regardless of your choice at the end of Trespasser about what to do with the Inquisition, it’s unlikely the keep would have been abandoned, and therefore still an element to consider in the next installment.

The Idol: The camera continues to move across a number of connected pieces – a skull, the pained face of, what looks like, Andraste – evident by the crown upon her head – and then red veins creeping upward.  As the camera pulls back to take in the whole of the twisted idol, fans are offered an “ah-ha” moment that harkens us back to the days of Dragon Age 2.  The red lyrium idol found in a primeval thaig that caused people to go insane is the same idol shown here.  In DA2 just a shard from the idol caused Bartrand, Varric’s brother to do unspeakable things.  What remained of the idol was repurposed into Commander Meredith’s sword, so we know that idol no longer exists, so why show us the idol at all?

Red lyrium was a major factor in Inquisition; the source of it and its effects were explored at length (finding it growing out of people was horrifying), so it’s a good guess that red lyrium, and the images represented within the idol will play a role in DA4.  Andraste is the founder of the Chantry, and one of your companions from Inquisition is now Divine.  Red lyrium in small, measured doses offers superhuman abilities, and is considered an anti-magic substance, and with the tenuous peace between mages and templars, perhaps by using red lyrium, those against mages will try to finally rid Thedas of magic.

The red veins also reminded me of blood magic, a much frowned upon use of magic in Thedas, with exception in the Tevinter Imperium.  With the Inquisitor thrusting a dagger into the mapped region of Tevinter at the end of Trespasser, it’s also possible that the story of DA4 will finally take us there, to not only explore this other world and the magical freedoms and politics associated, but also to see our old friend, Dorian again.  If you remember, he was part of a group looking to reform Tevinter, and we can be sure there are many opposed to the idea.  And powerful mages going head to head definitely sounds like at least a side quest with perhaps another excuse to use red lyrium?

The Mural: The camera draws back further and a painting appears behind the idol; one that resembles artwork Solas once painted upon the walls in his space within Skyhold.  The Dread Wolf appears on one side, the idol remains in the middle, and an elf stands in opposition.  At first glance, I thought it might be Solas warring with himself, but upon closer inspection, the elf is white haired surrounded by fire.  What we learned about Solas aka Fen’Harel during Trespasser was that he’s considered a god, and not just any god but the one that created the veil and tricked the other gods, trapping them behind it.

My guess?  It’s another Evanuris, the god-like Elgar’nan finally released from his captivity.  Known as the all-father and god of vengeance, whose symbol is associated with fire, wouldn’t he be the most logical choice to seek revenge upon Solas?  With the idol between them, the theory that red lyrium could play a major part in DA4, possibly swaying the outcome, feels like an understatement.

I lied.  I can’t end this without talking about…

The Words: And then finally, Solas speaks.  “So, you found me at last.  I suppose you have questions.”  Each game in Dragon Age has a new protagonist, and because of the spoken words in the trailer, words that echo those already spoken to the Inquisitor during Trespasser, I believe we’ll be playing as yet another new protagonist in search of Fen’Harel…among other things.  My reasoning, while I’d love to see my Warden again, that’s a dissertation for another day, is because Solas’ words feel as if he’s speaking to someone he doesn’t personally know.  While Solas will most likely be aware of this new protagonist, they will be searching for him after all, they probably won’t meet until these fateful words are spoken.

And then the teaser ends with #TheDreadWolfRises. ((chills)) Boom!  It’s all about Solas.  I may have squealed a bit. Many fans have a love/hate relationship with Solas, but I find him interesting and the possibilities are so exciting!

A new Dragon Age is on the way!  Eek!  Sorry.  I can’t help it.

Oh, there’s so much more to talk about, and this is already much longer than intended because you know I can talk Dragon Age all day long, but I’d like to hear your thoughts.  Are you excited about what DA4 has in store?  Do you agree or disagree with any of my theories?  What did you see in the teaser?  Let’s chat!

I Finally Played DA: Inquisition DLCs

DAII am so thankful for having such generous friends, like “D”, who let me borrow his XBox One in order to complete the Dragon Age Inquisition story line.

I still have a 360, which is by no means a bad thing, except to the multi-billion dollar gaming industry that dictates my game play.  I love the Dragon Age series, for many of you, this is not new information – just type in “Dragon Age” into my search bar to see all of the devotion.  I’ve already done a number of posts on the series, and so much more…

When it was announced that the DLCs for Inquisition, the extra content that gaming companies release that sometimes add a number of extra hours to enjoy, or not depending on the series, would not be released on older consoles, like my 360, I won’t lie, I was on the verge of tears.

Deep breath.

I had invested money and lots and lots of time to play the new game and then I was told I wouldn’t get any of the extras.  Nope.  Not having it.  It was kind of a slap in the face.  If the gaming companies are moving forward with the technology that comes with the newer consoles, then why did they even bother to release the game on the older ones?  I’m not going to rant about this now, but know there is a rant a comin’.

Needless to say, the DA:I extras did not disappoint and playing on the One was superior; the graphics are amazing, the details crisp, the subtitles and codex much easier to read.  I had one concern, moving over my character from the 360 to the One.  I read a number of articles that all said the same thing, but they were all incorrect.  I tried a variety of tactics to import the data, but they all failed, so if you’re like me, behind the times, let me give you a tip I received after talking directly with EA.

*If you started your game on the 360, you need to download the free version of The Black Emporium on the 360 before you can advance.  If you have all the DLCs for the One, you will obtain The Black Emporium in the pack.  Using the character you want to continue playing with, visit the emporium and create a new save.  On the screen there will be an option for exporting via the emporium to the One.  Nowhere did I ever find this information; most sites suggested using the cloud which, according to EA and my own findings, is incorrect.

You do need to have XBox Live in order to save this information to your account which is how the One will find it when you load it.  Now, on the One, under Extras there is the “Import from 360” option.  Character info will pop-up to ensure it’s the correct import and…Voila!  I wasted hours trying everything else.  Footnote, your character won’t import exactly, although it is pretty close, so I had to make a few changes which is why it’s good you start in the Black Emporium.

DAI JoHThe first DLC is Jaws of Hakkon, a new region to explore in the Frostback Basin.  There are a number of missions to complete while you search for the remains of the last Inquisitor, who is believed to have died in the area hundreds of years ago.  You will learn a great deal of history during this time with tales of the Avvars, the creation of the Seekers, and the previous Inquisitor and his political ties, lineage, and reasons for being in such a remote location.  The map is a bit confusing, as it is a place of peaks and valleys, so travelling from one location to another sometimes takes a little effort finding that one path.

With the new DLCs, you obtain new weapons and armor, but if you play these after the initial game, the armor ratings will be much lower than anything you currently have equipped, so use the schematics to build yourself something new, although most items remained of a lesser value than my current stock.  My favorites were both of the Qunari armors; they show a little skin and really are nice looking on your female Inquisitor in particular, and Dorian, because everything looks good on Dorian.

There are a lot of things to fight, so I think I ranked up twice before leaving the area (one must have been a carry over from Descent which I played first, because so much fighting), and there are loads of crafting items to utilize.  There are also more ocularum shards to find that will open a specific door in the area, useful before the boss fight.  Lastly, instead of runes, there are now sigils that have both positive and negative effects.  I didn’t use any, not yet anyway.

DAI DescentDLC number two is The Descent which takes place in the Deep Roads.  If you’ve played the previous two games, you’re probably like me and sort of huff at the thought of traipsing through the Deep Roads yet again, just as the Wardens must.  Wink wink.  Those blasted darkspawn!  And there are just. so. many and it is difficult.  Even at my high rank, I had to drop down from hard to normal in some areas because the enemies were just relentless and never ending.  I’m having nightmarish flashbacks just typing that.

I played Descent first, I’m not sure why, but if you’re early on in the game play, I would suggest visiting this area sooner than later because there is a ton of money to be made.  I think I ended up with 100,000 gold in addition to some great new armor and weapons.  You do have to be in Skyhold to access this mission from the war table, so you have a little time to rank up beforehand.

The Descent is a long, winding mission to solve the mystery of these random earthquakes that have started affecting the area.  This is of great importance because the dwarves mine lyrium, the whole of their economy, which both mages and Templars rely on.  You end up travelling further than anyone has before, and the landscape is quite beautiful and a little reminiscent of Blackreach in Skyrim.

Trespasser

The final DLC is Trespasser.  This is the one I couldn’t wait to get to – the end.  You cannot go back to anything unfinished once you begin, and you will receive a little pop-up at the war table with this warning.  The story takes place two years after you have defeated Corypheus, having been summoned by the council to the Winter Palace to defend whether there is still a need for the Inquisition.  After the events, you will have the opportunity to make this decision.

All of your friends have returned and you can interact with each, so make sure you talk to them multiple times to instigate cut scenes.  I played first as my female mage who romanced Cullen.  Great cut scene, fyi.  There is also a great scene with Dorian, as well as a couple of fun things with Vivienne and Josie.  There are dog treats to find which you will give to the mabari Cullen has taken a liking to that add perks such as cunning and magic, etc. but as this is the last DLC, I was confused as to why this was necessary.  Your rank will be high, your armor and weapons will be top notch, and you will have so many abilities you won’t know which ones to choose from most of the time.  This is one thing I wish they would have included from the previous two games, the ability to open the wheel of choices for all those abilities you have acquired so you can actually use everything in your arsenal.

This DLC is a great story for a number of reasons, one of them being that it continues to tie together other topics from the previous games.  The eluvians, the elven mirrors that have played a role in each game, are your means of travel in Trespasser while you try to stop a pretty big threat.  I won’t give anything away, but will only say that this paves the way for a great Dragon Age 4, which is years away, if at all, since it hasn’t been announced yet, and the creator of the series left Bioware a little while ago. 😦  So, wait, there’s a job opening?!  Bioware, please announce at least the promise of a new game…there are still so many story lines that require closure!

I freely admit it that I will play these DLCs at least two more times with my other characters I’ve created so I can see the endings for each, or at least until my friend asks for his XBox back.  This is the same friend I was able to encourage to play the game in the first place because of my (great) interest in the series.  For gamers who like RPGs, start at the beginning with Dragon Age Origins, forgive Bioware for Dragon Age II, but still enjoy it, and then find your way to Inquisition where all these stories converge.  You won’t be disappointed.

Game on!