Rambling Review – Baldur’s Gate 3 – Part I

The time has come…to talk about one of the best games ever made*:

Baldur’s Gate 3 (This is a link to the Honest Game Trailer video that will give you a great deal of insight with a sense of humor. It’s also a little spoilery, so be forewarned.)

By now, I would imagine, even if you’re not a gamer, you’ve heard about this 2023 Game of the Year winner. It took the (gaming) world by storm. On the other hand, it took The Sis and I a little while to get on board, only because we wanted the hard copy, which wasn’t available the first year, and which also meant that we had to invest in a new Xbox along with the game. A hefty, unprepared for, purchase.

We worked with people who continued to talk it up and we had to avoid so many things that may have spoiled this marvel for us for ever so long. Eventually, we took the plunge.

Worth every penny.

*But be aware, this game isn’t for everyone. It’s a graphic turn-based RPG, rated M due to the depictions of violence, the coarse language and bloodshed, in addition to nudity and sexual content.

Based on the table top game, Dungeons and Dragons, that in the 80s started a worldwide panic because our parents were led to believe that it was a tool of the devil – fun fact, look it up – earlier versions of the video game are considered great in their own right, but the third game in the series is unlike anything before it.

Dungeons and Dragons was first published in the early 70s. If you’re roughly my age, you may have played or knew of people who did. They were nerds or geeks or outcasts. Or so the consensus deemed them. The phrase Dungeon Master is from this game. If you watched Stranger Things, it’s the entire basis of the series. And if you watched the extremely well done 2023 film, Dungeons and Dragons: Honor Among Thieves, you’ll have some understanding of the world.

It’s medieval fantasy with magic, politics, religion, and a world ending kind of event you must thwart. All things I enjoy in not only my gaming (one reason I love RPGs), but my writing, movie and tv watching, and reading as well. I knew I’d enjoy it, but I didn’t expect to consider it the best game I’ve ever played, but here we are.

Now, you may be wondering, “Do you love it more than Dragon Age?” And my answer would be, “Even in the shadow of Dragon Age: The Veilguard, the Dragon Age Universe still has my heart, always will, but this game is a feat of wonder and possibilities.”

Now, among the endless positives this game entails, there are a few negatives, so as I’ve done with my other video game reviews, let’s break it down.

Let’s list the Positives first.

Character Creator

If you’ve read any of my previous video game reviews, you might recall that I love to create new characters in a well designed character creator. Baldur’s has a wonderful system with a ton of choices. Almost too many, if you’re easily overwhelmed.

There are eleven races to choose from, any sex you prefer. There are a dozen classes to begin with as well as a dozen backgrounds. Not only can you create a unique character (my elven wizard, Bryn is here for reference, as is my tiefling cleric, Peri – both adorable, if I may so), should you choose, you can play as an “origin” character – any of the companions that you’ll recruit along the way, giving you so many avenues to explore.

And after all those painstaking choices, you get the opportunity to create a second character, a Guardian before venturing forth. You may take less time and effort to make a distinctive Guardian after the hours you just spent creating the other.

Once you decide what your protagonist will look like, and what they’ll be capable of, you will quickly start making decisions as to the type of morality and belief system they hold dear. Will you play as a kind, all-round do-gooder? Or perhaps you’re out to make some coin? Another option, the Dark Urge is an entirely different choice in the character creator that will allow you to give in to your dark side and play full evil, or perhaps you will try to fight against your nature.

Right off the bat, before you’ve stepped into the world, you discover that one playthrough will not give you a full picture of what the developers at Larian have made.

Story & Lore

The story of Baldur’s Gate 3 is told in three distinct acts, and there’s a lot of story within them. From what I’ve learned, there’s a lot of cut content as well, meaning the game could’ve been even bigger. Offhand, I think I clocked in around 180 hrs, and I didn’t do everything, while The Sis was over 200. Yeah, it’s that kind of game.

You, the protagonist, along with so many others in the world, have been infected by a parasite. And not just any parasite, an Illithid or Mind Flayer tadpole. The tadpole is used as a means of reproduction, for the parasite will transform the host into a Mind Flayer, a tentacled humanoid creature that consumes brains.

They are considered a great evil, a hive mind subservient to an Elder Brain that controls all Mind Flayers linked to it. They’ve wiped out and enslaved civilizations.

Not wanting to change, you find others that were infected and band together in an effort to remove the parasite and avoid the transformation. Henceforth your journey begins. This is just the tip of the story iceberg. There are different people to save, hags to fight, places to visit, camps to destroy, an entire land to liberate, and so much more…or not. You are given a lot of choices to bend the world to your will.

Companions

These are among some of the most interesting people I have ever tried to save the world with. I adore (almost) all of them. They come from varied backgrounds, with unique perspectives, their own agendas, and wonderful character arcs (plural because there are so many choices to be made). In order of the picture above, there is Karlach, who despite being betrayed and having to fight for survival for many years, is a cinnamon roll and a loyal friend. Then there’s Astarion, who is among one of my favorite characters ever invented. He has a tortured background, but depending on your treatment of him can be changed in a number of ways.

Shadowheart also has a dark past and is a devoted cleric in service to her goddess, but with a change in perspective can be swayed to thinking about life differently. Gale is a wizard who once had the love of the goddess of magic, herself. After a magical mishap, he has spent time alone, so he’s adorkably awkward, but well meaning, if a bit haughty.

Lae’zel is from a warrior race that eons ago rose up against the Mind Flayers. She is a hard-edged character that can become one of your closest allies. Wyll is a do-gooder type. He has made tough decisions to save people and suffered great consequences because of it. Although he’s absolutely the type of character I would normally adore, for some reason, I can’t get behind him or truly care about his cause. Sorry, Wyll.

There are a handful of other companions you can recruit along the way, some by the nature of your choices, such as Halsin, Jaheira, Minsc, and Minthara. Some of your choices may also lead to some of your party members leaving your company permanently, which will give you an entirely different playthrough as their dialogue, story arcs and quests will no longer be available.

Romance

Within moments of meeting Astarion, I was immediately drawn to him. I mean, look at him. His voice actor, Neil Newbon is extraordinary, and he’s just such fun character that there was no way I wasn’t going to romance him. And I started, although it took some persuasion on my character’s part because she’s a goody goody, and he’s sort of turned off by that, initially.

And then I met Gale. Oh, Gale. Eventually, I had to make a choice. I couldn’t keep them both, sadly. Because of the type of character I was playing, Gale made more sense for her. His voice actor, Tim Downie, is magical (pun intended) as well. His voice is rich and soothing, and often times reassuring.

Peri, on the other hand, is going to make that sultry man love her!

The writers did a wonderful job creating these romances. There is a great deal of dialogue, there are tons of cut scenes, and there are choices you don’t expect to have to or get to make over the course of the game’s timeline.

The romances do not have restrictions based on sex or race. You can romance any of the origin characters. There are also opportunities for “encounters” with other characters along the way. It’s a fully realized world, sometimes with interesting, surprising, and NSFW details.

Other Characters

This is a bit of a spoilery section, and I don’t want to do that to you, should you decide to play, but needless to say, there are some well written, superbly acted, interesting side characters you’ll meet along the way, like Aylin, Isobel, and Orin, just to name a few.

Soundtrack

As with film, video game music sets the tone, it sometimes warns you of danger, or enhances the romance. Music is a big part of the experience, and composer Borislav Slavov has created some truly beautiful and inspiring pieces with this soundtrack. In an Act I side quest, you encounter harpies singing a luring song. I hummed that tune for days afterward. After meeting the bard, Alfira, she sang an original tune that I couldn’t get out of my head for weeks. The Sis, after hours of replay, brought the song, The Power to the top of her most played songs of the year within a few short months. And then there’s Raphael’s Final Act. It’s stellar. The album has 43 songs, some of which are alternate versions of others, and there are so many standouts. In addition to the above, there’s Twisted Force, Bard Dance, Down By the River, and I Want to Live.

Give it a listen. You won’t be disappointed.

Graphics

It’s a beautiful game. What else needs to be said? The world is richly designed. There’s so much detail every where you look, and not just in the environment, but also in the fabrics, the armor, the spell casting. If your character has a blessing, you may glow with an aura, or should you find yourself encumbered, you’re surrounded in a red glow. While it’s not completely open world, there’s a great deal to look at, explore, and discover, and you’ll wonder at how the game doesn’t crash.

Mechanics

Whatever you want to do in this world, you can pretty much do it. Want to talk to every NPC? Almost every single character in the game is available to interact with, and pretty much every single one of them has a unique name. Want to open a crate to check for loot? You can open all the crates and all the jars. Want to take a painting off the wall? Go ahead. Want to open every door, jump (nearly) everywhere, steal any and all things within grabbing distance? Sure, why not. Want to talk to the animals, shape shift, pass through dimensions? There are potions and spells for that. Want to push things over cliffs, put boxes in boxes, sneak attack or try to talk your way out of a fight. Give it a go.

D&D is reliant on the roll of the dice. You may have heard of a Natural 20 which is awesome, or if you roll a 1 you’re doomed, and this system leads to a number of outcomes. You use the dice to persuade or deceive, pass intelligence or knowledge checks. The game mechanics are unlike most other games I’ve played, and should a certain outcome ruin your chances at plot point, the developers created a contingency for the major ones. You’ll get a second chance, which is just genius.

Okay. This is a long enough ramble as to why the game is amazing, the con post will be much shorter because there’s really not much to say.

Happy Gaming!

Rambling Review – Dragon Age: The Veilguard Part III – The Pros

I apparently had a lot more to say about the negatives of this game than I initially thought. I apologize for the long Con post, and try as I might, I couldn’t make it shorter. I think I edited that post like 20 times.

Yeah.

Just a quick side note, I forgot to mention a character I was certain would be included in the new game. In the short story compilation, Tevinter Nights, there was a story about the Antivan Crows, and the house that one of the fans’ favorites comes from, Zevran. I looked everywhere, kept an ear open, and they only offered us a whisper of him because of his actions in game 1. ((sigh))

So let’s move on to the positives, of which I also found many. I’ll try to be more succinct this time around.**

Soundtrack

Ahead of the game’s release, the main theme was accessible for a listen, and I liked it upon the first play. I’ve enjoyed all the soundtracks for the Dragon Age series, and this one had the added benefit of being co-written by one of my favorite composers, Hans Zimmer. You can hear his influence on all the tracks, and it makes for an enjoyable listen.

Side note, I had the pleasure of seeing and hearing Hans Zimmer live a few months ago. If you’re a fan of his music, I would definitely encourage going to his concert. It’s an amazing experience.

Character Creator

I like a good character creator. I enjoy making different characters and exploring all the options available, and The Veilguard’s is pretty good with the variety of choices – from hair to makeup, scars to tattoos, and vitiligo to heterochromia. This time around they included some looong hairstyles, and the movement in-game is quite a feat of technology. Hair moves like real hair, and I found myself in awe of it often. I also liked that in the creator they offered an environment/background adjustment to see how your character would look before you finalized the decision. This may not seem like a big deal, but when choosing certain colors, especially with makeup, stark light, or dimly lit areas may cause the colors to look quite different than you imagined.

Thankfully, they returned with the Mirror of Transformation that used to be only accessible at the Black Emporium. It is now at camp, so that should you wish to change anything, a hairstyle as time passes, or maybe your character’s eyes are a little too close or too far apart, you can make adjustments any time without having to leave home.

Different Factions

I was delighted to learn that the protagonist would come from one of six backgrounds – the Grey Wardens, the Antivan Crows, the Mourn Watch, the Lords of Fortune, the Shadow Dragons, or the Veil Jumpers. I didn’t give it a second thought. I get to be a Warden again! As I mentioned in the Cons post, no matter which background you choose, you will be temporarily exiled from your group because of a noble action you took prior to the game’s start, but I like that interactions and specific dialogue options are available to you given your affiliation.

I liked playing as a Warden given the plot of the game and how much is relevant to that faction, in particular. The Sis is playing as a member of the Mourn Watch, a group we had only heard of previously. Also, each of our companions is from one of these factions, so interactions between them and with our protagonist offers more insight.

Spell Casting

Given a choice, I will always choose to play as a mage first. I like magic. Although, now thinking about it, my first ever Dragon Age character was a dual wielder…huh. Well, knowing what I do now of the Dragon Age world, and how it views mages, I have since chosen to play as one first with each new game.

The spell tree has a vast array of spells to choose from, many different from the previous games, and depending on your background choice, or the kind of mage you want to be, there are three different routes to take in order to grow your power. The graphics are beautifully designed and fun to see in action, and this time around combos with your companions are available to deal more damage.

New Companions

Since the first game, there are always companions you love, you sort of loathe, and some you kind of ignore. This time is no different. I ended up liking characters I didn’t expect, but the best addition was that some of our companions had their own companions. Assan (–> this adorable little nugget) can be played with, hugged, and booped, and you can play rock, paper, scissors with Manfred and they both must be defended at all costs.

Graphics

As I mentioned, the spell casting had lovely graphics, and without spoilers, Lucanis has an ability that allows him to sprout wings and they are beautiful. Locations and in-world items and features all look amazing and it made exploring quite enjoyable.

Gift Giving

In all of the Dragon Age games, finding meaningful gifts to give your companions is a sweet side quest to incur favor. This sometimes helps with the companions that generally don’t agree with your actions and choices, or it can hasten a potential love interest’s favor to advance the romance. What I appreciated this time is that the gifts you give are physically represented in each companion’s quarters, so when you visit, you can see the gift on display.

New Locations

Since the beginning, we’ve heard reference to a number of other countries in the world of Thedas and now we finally get to see them. Most of our companions in each game are from other places, and through them, we learn a little of each country’s culture and history. This game allowed us to visit distant lands and people, and there was some lovely design, each with their own aesthetic.

*Downside, the locations are not fully open world. Oddly, as part of the hand holding of the story, you know, for the kid gamers, some places were closed off until the story progressed to a certain point, and then those restricted areas would become available to explore. Even near the end of the game, maybe given some choices I made, or a missed opportunity, some of those areas were still closed to me. Huh? While this happened in previous games too, sometimes, it was glaringly obvious in game 4.

Romance developments

I was a little torn between two characters to romance, and when the choice needed to be made, I found it interesting that the companion I didn’t choose found love with another character. I won’t spoil it. There are also other companions who find romance with each other, and this is a nice detail that I like that they added because it’s more true to life. People confined to a specific group for a length of time tend to like others in that circle.

*Teeny downside, they removed the racial or sexual orientation preferences they had enacted in Inquisition. Previously, some companions liked only female elves, or only men of any race, but now, everyone is bi and likes everyone. Not exactly a con, but feels like a step backwards.

Armor and Weapons

The addition of tons of choices for both armor and weapons based on the factions we have been introduced to is a great side quest as you keep an eye out for those items as you explore the world. You can buy pieces or find them in chests, and most of the designs are interesting and beautiful and they add an extra layer of detail to the game. A little side note, if you love an armor set or weapon, but another offers better stats, like “hide helmet” you can use the armor or weapon aesthetic you like visually while the better option hides beneath.

I wore the pictured armor set, a lot. Commander Shepard’s elite military status in the Mass Effect series represented in Dragon Age gear, uh yeah. I’ll take that. Side note, there was Dragon Age armor introduced way back in ME2, so this armor was overdue.

Story Decisions

There are some interesting choices to be made, so while you can’t make a character hate you, there is an opportunity to harden one companion and make them less trusting of you for some time. You can also influence many of your companions’ story arcs which does allow for some replayability to see how an alternative choice may affect them and the story. Even the Inquisitor, during a conversation, can be swayed in how they may handle Solas when the time comes. Many of the companions have pretty decent story arcs, and they have multiple steps, which continues to garner more favor, so basically, they all love you by the end.

But, near the end, there are a few decisions that have dramatic effect on the story, and after so much hand holding and fluff, it felt like a nod to the earlier dark themes of the previous games. And also, slightly out of place, but I was happy to see them.

Solas’s Character Arc

I am a Solas fan. I think of him as such a tragic figure, and I like how his character was highlighted – his struggles, his loyalty to an old fried, the burden of responsibility held for a thousand years – he’s a deeply rich character. Now, the story didn’t go at all as I expected, and I’m not sure when BioWare decided to change it all up, and despite the lack to wrap up to so many other story lines, thankfully, Solas’s arc got resolution. I was happy for that, at least.

There’s a lot to dislike about Dragon Age: The Veilguard, let’s be honest, but there’s also a bit to like (I didn’t even mention the voice acting and the familiar voices), and there’s more to talk about as well. It’s a divisive game, and considering the extremely long wait for it, it is, sadly, disappointing. I had high hopes, too high, I suppose, and that’s why I, and so many others were disappointed. I love the series. You all know. Tattoos, fan fiction, merch…I’m dedicated.

I will play the game again, as I mentioned, there are some choices you can make that may make alternative playthroughs more interesting, or at least different, but not at the same level of the previous games, which is just disappointing. I don’t have another word, sorry.

What are your thoughts on Dragon Age: The Veilguard or the other DA games, in general? Let’s chat!

Happy Gaming!

*A bit more con even in the pros

**15 rewrites and still too long…thanks for sticking with me!

Rambling Review – Dragon Age: The Veilguard Part II – The Cons

I’ve wanted to work in video games for years. Actually, it’s because of DAO. I just loved it. But I have no idea how games are made, besides the behind the scenes footage I’ve seen. It takes dozens upon dozens of people working in teams to not only write all the amazing characters and dialogue and story, but there are a variety of artists, and voices actors, and engineers, among so many others. I’m in awe of what they do, and in spite of all the negativity The Veilguard received, it’s still an impressive feat of creativity.

But it has its problems. So let’s start with those.

The removal of The Keep.

With game 3, BioWare included an out-of-game device called The Keep. Decisions made in the past two games could be chosen and altered, which in turn would have an effect on world of the new game. I don’t know what it takes to create and implement such a tactic, so when it was revealed that all our previous decisions throughout the three games would no longer be relevant going forward, fans were understandably upset.

We had choice. We picked certain milestone moments, and now those were being retconned and BioWare was instead making the choice of what would be canon and what was important, which apparently, wasn’t much. So many of the previous decisions had little impact on the story and weren’t even referenced.

The introduction of The Protagonist.

In Origins, you’re the Warden, in DA2, you’re Hawke, and DA:I you become the Inquisitor. In all three games, you could befriend or antagonize your companions, and in Inquisition, you could play evil. Offering the player these different choices and outcomes to the world and its inhabitants deepened the experience, and let you choose how you felt like playing. This offered replayability.

With The Veilguard, our new protagonist is “Rook”. BioWare returned to the idea of origin stories and varying races where your character will come from one of the larger factions in this world – the Grey Wardens, the Antivan Crows, the Shadow Dragons, the Mourn Watch, the Lords of Fortune, or a Veiljumper. Their past actions, which are all honorable, btw, lead them to be temporarily dismissed from their order, where Varric, the all ’round fan favorite non-romanceable dwarf, recruits you to help track down the Dread Wolf.

They are only likable. You will only befriend your companions. You can choose different dialogue options between nice, sarcastic-ish, or brave, but none are evil. None are truly confrontational. And that limits the replayability. I chose to play as an elf mage from the Grey Wardens. That’s her, Peri, above. She was sarcastic most of the time.

Then there’s The Story.

At the end of Inquisition, we learn our companion Solas, is an ancient elf, a virtual god, aka The Dread Wolf, who wants to pull down the Veil that separates the mortal world from the magical one beyond. He erected it, to stop his fellow gods during a civil war, but it sapped the elves of their immortality and left them vulnerable to being overthrown, the loss of their culture, and eventual enslavement. They are among the lowliest of citizens in this world.

Solas wants to save his people, but at the expense of the rest of the world. Before the end of game three, he disappears, and it is up to the Inquisitor and their allies to save or destroy Solas and his plans. So in game 4, we open ten years later on his trail. He is making his move (finally), and we interrupt it, unleashing chaos as the gods he was keeping contained are now released. Wah wah.

The problem is, all the threads that were developed prior to game 4 no longer seem relevant. Elves were leaving in droves at the end of game 3 to join the Dread Wolf’s cause. There is no mention of them in the new game unless they are among the elves now living in their old home of Arlathan Forest, but that’s not clear. Also, the plan seemed more grandiose than just a relocation program.

Finally, there were comics and short stories that introduced new and familiar characters and story ideas, and for the most part, they are all absent from the game. Where are the talking darkspawn? My problem with the story is that they flipped the script and changed the focus on everything we had been building toward.

Where are our old Friends?

Where is Merrill the elven mage who was trying to unlock the secrets of the mirrors known as eluvians from game 2. The mirrors have played a role across all the games, but more predominantly in 3 and 4. Given her race and experience, where is she?

Our first encounter with the Qunari race is a character named Sten in game 1. Within one of the first comic series, he becomes the Arishok, a leader of the Qunari people. Given that the Qunari have now invaded a number of countries beyond their own, I was hoping he’d make an appearance again.

Game 3, Inquisition is a big game with a number of world shaping decisions, including the ability to influence who will be the next head of the church, The Divine. Three of your companions are being considered for this important role. This was a character that absolutely should have made an appearance since the world is pretty much going to sh*t. There has been cause in the past, and it’s been threatened, to call something referred to as Exalted March to quell uprisings and the like, and there’s no time like the present for their intervention.

Your protagonist from game 3, the Inquisitor does make a few appearances, which was absolutely necessary given their relationship with Solas. For my first game 4 PT, my Inky had romanced Solas so I could see what would happen if and when they were reunited. It’s through them we learn that southern Thedas, where we spent the last three games, is falling to all the chaos. There’s too much to get into with the Warden-turned-Hero of Ferelden and the sitting monarch of Ferelden from game 1 because of the choices and the post game title cards that hint at the future to some degree. Whoever you helped make the King or Queen will make a brief appearance in game 3, but with so much happening, and the regions we helped now under threat once again, where are they?

Then there are those like Fenris, an escaped elven slave from Tevinter imbued with lyrium tattoos due to a magister’s experimentation. He got his own comic series, and because he’s an elf, from a country we’re exploring, I expected to see him again. Where are any of the characters from game 3 that offer to help you track Solas down, like Cassandra? The Iron Bull – your own personal Qunari spy? Sera and her network of Red Jennies? Where is Briala, the once-lover and confidante of the Empress of Orlais, who was part of an underground movement to help the elves? So many missed opportunities.

And side note, I would have paid double if I knew I was getting my cinnamon roll, Alistair and my lion, Cullen back for any length of time.

The Dialogue is Weak.

As an inspiring professional writer, this is where I took the most offense. I wish I had some examples, but I remember often thinking, “Really?” They would over explain things, or reiterate a concept too many times, as if we didn’t remember, and this is why I believe it was written for a younger audience.

Where is the Love?

I endured a disappointing, poorly developed romance with the adorable Antivan Crow, Lucanis. He really got short changed. I met the voice actor at SD Comic Con, so cute, and Lucanis’s appearance in one of the short stories included in the book, Tevinter Nights is a highlight, which is why I was initially drawn to him. If you appreciate a slow burn, then this is for you, but compared to the previous games – the conversations that could be had, the butterflies when your love interest looked at your character a certain way…swoon – that didn’t really happen, except like once.

I’ve only pursued the one romance option so far, so I can only speak to how this one was written. I just wish they would have given him a little more attention.

And a side tangent to this, you could always speak to your companions in the previous games whether you were in camp or walking about. In this game, you could only have a conversation, and sometimes, I wouldn’t even call it that, when the companion has an exclamation point over their head to instigate the convo. Why are we taking steps backward?

That’s it? No DLCs?

Given the culmination of four games, I felt this installment ended rather abruptly. So much had happened, so many countries were affected by the events, and once the main threat was neutralized, the game just sort of ended. There was a little indication of how the world was moving on, but it felt shallow. Then it was announced that there wouldn’t be any more. No DLCs, nothing to wrap up loose ends. A BioWare writer “reassured” fans that Dragon Age isn’t dead, because it stays alive through their own work, and continued by saying that Dragon Age belongs to the fans now.

I’m sure that was meant to sound positive, but it left fans with sort of mixed feelings. Years ago, for the third game in the Mass Effect series, BioWare created a DLC specifically as fan service, and now we can’t get some sort of tie-in/wrap up/love letter? It just leaves me feeling slighted by a franchise that I have devoted a lot of time to, in addition to the emotional and financial investment.

Not topic related, but I had to share this.

Okay, and finally, just a few random annoyances: What happened to building our own gear and weapons? What happened to being able to color change not only our, but our companions’ gear? Why don’t our companions take damage? Why don’t we have to use lyrium vials or injury kits? Why do the dragons nose dive at you?

Oh my. That’s a little more “con” than I wanted to share. I usually like to end my posts on a positive note, but this is just to long at this point, so I hope you’ll stay tuned for the final part of this now series, The Pros.

Book Review: The Martian

*Spoiler Free Review*

I enjoy reading and watching stories of a character navigating an extreme situation – being left on Mars, alien invasions, the apocalypse – and hoping for the best, but expecting the worst. I think it has something to do with human nature that we want to see ourselves tested beyond what we think we can endure and overcoming insurmountable obstacles.

What would I do in this situation? What would I do to survive? What would I do to help someone else?

The 2011 novel, The Martian by Andy Weir explores the idea of an astronaut left behind on an unforgivable planet and having to figure out how to survive it…for four years. Mark Watney is hit by debris during a mission on Mars and presumed dead. The crew aborts the mission and Watney is left behind, no dead weight. Luckily he has some tools at his disposal from the mission: a habitat, a couple of rovers, and a bit of food and water. Now he has to learn how he can make it all last the length of time it will take for the subsequent mission to reach the planet and hopefully rescue him.

I enjoyed the continued raising of the stakes. If something could go wrong, it did, and although the science and math of figuring out how to fix things and extend the life of equipment, etc. sometimes went over my head, I didn’t study physics or engineering, reading about how Watney calculated how to solve all the problems sent his way was interesting. Given he only had so many resources at his disposal, he had to rely heavily upon his wits and use those things around him in unexpected ways.

There are, of course, a few things that stood out that bothered me at times. Watney keeps a journal, and although sometimes it comes off a bit juvenile in language and context, he’s alone without anyone to talk to so I felt it was a way of keeping himself amused. I let that slide. Once he’s able to establish contact with NASA, we meet all the people who are working towards bringing him home, among them, Annie, the media relations rep who’s been written as the foul mouthed, short tempered female amidst a slew of calm, brilliant men, and this trope always bothers me. Maybe it’s representative of the misogyny that still exists in these types of environments, because there are a few comments made in regards to the looks of one of the female astronauts on the mission, and that is so irrelevant. And in this near future, can’t we have moved on from this?

My only other complaint is how little we get to know Mark. His journal entries are mostly about fixing things and a few personal notes. We get a little information from the crew and the team at NASA that he’s clever, has a good sense of humor, and the mental fortitude to survive such an ordeal, so while I was rooting for him, I never felt like I knew him, and maybe that’s okay. He’s a fellow human, in a dire situation, and in a bit of a moral quandary. What are we willing to do for one person?

I enjoyed this read. It was quick, it was entertaining, and it was unexpected.

If you have a book to recommend for my 2023 reading challenge, please leave a comment below, or join me on Goodreads so we can share what we enjoy.

Happy Reading!

The 2019 “One Movie A Week” Challenge Completed

MovieReelI did it!  I accomplished my goal of one new movie a week!  I actually slightly exceeded it with 53 movies, the last just narrowly sneaking in on New Year’s Eve.

I’m sticking with the “ABC” grading scale and will give just a simple overview as many of my posts recently have been rather long and involved.  Looking back on all I’ve watched this year, it’s rather sad to find how few of them were stellar endeavors.

31. What Happened to Monday: An interesting premise of septuplets born when overpopulation has mandated a one child per regulation.  Noomi Rapace plays all the siblings who must discover what happened when one goes missing.  My rating: B-

32. Ralph Breaks the Internet: When Vanellope’s vintage game is broken, she and Ralph must find the part to keep her racing.  A cute follow-up to the original, with some clever references to keep all ages entertained; I just didn’t think it had as much heart as the first.  My rating: B

33. Crazy Rich Asians: The clichéd story of a woman marrying a wealthy man and concerns about the family not accepting her is exactly that.  While everyone was thrilled with the representation, that shouldn’t overshadow the lack of a well rounded story.  It’s also a bit too long, and feels it.  My rating: C

34. Aquaman: What can be said about the origin story of one of the least liked DC characters nobody asked for?  The movie is too long, too convoluted, and an assault of CGI “magic”.  The only reason anyone even bothered is Jason Momoa.  My rating: D

35. The Guernsey Literary and Potato Peel Pie Society: Every once in a while you just need a sweet movie without a lot of substance, which is surprising given its setting.  Set after the German occupation of Guernsey, a Channel Island during WWII, a young writer befriends villagers who started a book club and of course, finds love.  My rating: B

36. Bad Times at the El Royale: I didn’t know what to expect, but it certainly wasn’t what I got.  Desperate to follow in Tarantino’s footsteps, this film about strangers converging at a strange motel that straddles state lines is a bit of mess that doesn’t tie up all its loose ends.  My rating: C-

37. Bohemian Rhapsody: There is no dismissing Rami Malek’s performance as the charismatic lead of the band Queen, but it felt like the filmmakers played it safe.  Not wanting to, possibly, turn people off from any negativity associated with Freddie’s life, they jump cut around instead, showcasing the music, without a lot of substance.  My rating: B

38. Fighting with My Family: I grew up watching the WWF, now WWE, with my grandfather.  I still tune in every now and then, and Paige, for whom the film is based on, is among one of my “newer” favorites.  As the youngest wrestler to be signed, it was touching to see how it all began.  My rating: B

39. John Wick: Chapter 3 – Parabellum: Not my favorite in the franchise, but still a pretty entertaining shoot ’em up movie with a few new twists to keep it interesting.  Since the films continue in sequence, it’s hard not to appreciate Wick’s skill as the formidable hit man on the run.  My rating: B-

40. Tall Girl: I, myself, am a tall girl.  I’m 6′ and have been since I was 16 years old.  I’ve heard all the same jokes, and had to deal with feeling like the jolly Green Giant among pretty much everyone I know while wearing men’s jeans because they had an inseam measurement.  While I appreciate the message of accepting who you are, because you really can’t do anything about your height, the movie is just…blah.  My rating: C-

41. The Favourite: Courts are notorious for their backstabbing and conniving, but I was hoping for more from this film than just that.  Women have a reputation where other women are concerned, and in a time when we need to be more supportive, on the whole, this film about taking advantage of an already fragile person, was uncomfortable to watch at times.  Olivia Colman is an amazing actress, and fully deserving of the accolades.  My rating: B

42. Spider-Man: Far From Home: First off, I want to put Tom Holland in my pocket.  In the wake of Avengers: Endgame, poor Peter is struggling to find his place and just wants to spend some time with his friends, but where superheroes travel, chaos is soon to follow.  An entertaining follow-up in the MCU and development for a beloved character as he comes into his own.  My rating: B+

43. Mary Queen of Scots:  If you’ve followed me for any amount of time, you know I’m fascinated with Queen Elizabeth I.  This film takes a look at the relationship between the queen and one of her biggest rivals, Queen Mary of Scotland, played by two wonderful actresses, Saoirse Ronan and Margot Robbie.  I’ll watch anything where the Queen is concerned, in spite of uneven storytelling.  My rating: B-

44. The Lego Movie 2: The Second Part: Another sequel that lacked the heart of the first.  The Lego citizens face a new threat and must find a way of coexisting with their “enemy”.  While still a cute movie with a sweet message, it was fun to watch, if not sort of forgettable.  My rating: B

45. Glass: Having not seen the original in this strange trilogy, Unbreakable, I don’t have all the information to grade this film as part of a whole.  I found some aspects entertaining, a film with a variation on the comic book figure, and I appreciate some of the risks taken, but overall there felt like there was something missing.  My rating: B-

46. Fallen: I knew this was going to be a bad movie, and it was.  I’ve always enjoyed the tale of the star crossed lovers, but this story, based on a YA series of novels was unmoving, the actors were dull, and just when it started to move in a slightly interesting direction, it was over.  My rating: D

47. Shazam: I was unfamiliar with this superhero character prior to the film.  My only reference was from the TV show Archer on a few occasions. The story of a young boy who gains powers which transform him into a fully grown, muscle bound man was more interesting than I would have guessed.  There’s also a sweet message about family.  My rating: B

48. It Chapter 2: The story of the child eating clown continues as the Losers, now grown up, must return to the beginning to finish what they started as a new cycle begins.  Casting did a great job with the grown versions of the children, but this movie failed to recapture the fun of the first one.  My rating: B-

49. Dumplin’:  I love me a drag queen, and in the preview for this movie, a few help to inspire a teen girl overcome body image issues and compete in a beauty contest run by her once beauty queen mother.  My rating: B+

50. Let it Snow: This teen holiday film about a group of friends finding love was a story that didn’t really do anything different and was actually fairly dull and forgettable.  My rating: D

51. Knight Before Christmas: I followed one bad movie with another.  A knight is sent forward in time on a quest and finds love with a modern day woman who’s been romance deprived.  Meh.  My rating: D

52. Star Wars Episode IX: Rise of the Skywalker: Oh, where to begin…if you’re not a fan, you’ve probably still seen some of the reviews, or heard the hubbub over how fans are disappointed.  This fan included.  The final episode in the latest trilogy initially seemed better than reviewed but as I continued to think on it, I realized how much was missing among so many other things.  My rating: C

53. Love and Friendship: A Jane Austen story I wasn’t familiar with, Lady Susan – surprising, I know.  Upon the viewing, I wish I did know more because the way it was filmed was a bit confusing.  Lady Susan is conniving and manipulating.  It appears as if she’s out for herself, which she is, but she also is looking out for her daughter, in a strange way.  I’ll give it another watch after a read and see if it improves.  My rating: B-

If you’d like to see what else I watched this year, here are parts One and Two of the series.  Do you agree with my ratings?  Would you like to offer any recommendations as I endeavor into the new year?

Breaking Down the Dragon Age 4 Teaser Trailer

With the announcement, finally, that there would, in fact, be a Dragon Age 4, fans everywhere sighed with relief.  At least there was confirmation, despite the few years’ wait for its release, and it gave fans hope.  Some have wondered how it was that I had nothing to say about it.  Believe me, I was ecstatic at the news.  As you may have noticed with my limited posts this year, I’ve continued to be busy.

By the way, hi!  Happy Holidays!

So about two weeks ago at the 2018 Game Awards, Bioware treated fans to the following teaser:

To the casual observer, or non-DA fan, it doesn’t seem like much, but for the devoted, myself included, there are plenty of small details to analyze and get excited about.  Fan theories soon followed as each frame of the video was scrutinized, and I have done my best to avoid it all.  After all, I have my own theories.

The Dragon Age games have been amazing at connecting events and characters, history and lore to create an immense, immersive world, and this trailer I believe does that as well.  And while there are easter eggs galore, to explore each one would cause me to write a treatise, I’ll pick 3 topics to break down.

Let the wild speculation begin.

The Opening Image: It looks like a sunrise/sunset over mountains, which is a familiar landscape from Inquisition.  Since the events of the third game were left open ended (which is why fans always believed there would have to be a fourth installment, I mean we just got around to who Solas actually was), this image could be interpreted a couple of ways.  It could be symbolic – a sunrise is often considered a new beginning while a sunset is referred to as an ending.  With the fate of the world dependent on the success of Solas’ plan to return the elves to their former glory by tearing down the veil, a new beginning for some results in an ending for pretty much everyone else.  It could also be representative of a location of the next game.  Skyhold, the Inquisition’s base of operations, is located within the Frostbacks, and regardless of your choice at the end of Trespasser about what to do with the Inquisition, it’s unlikely the keep would have been abandoned, and therefore still an element to consider in the next installment.

The Idol: The camera continues to move across a number of connected pieces – a skull, the pained face of, what looks like, Andraste – evident by the crown upon her head – and then red veins creeping upward.  As the camera pulls back to take in the whole of the twisted idol, fans are offered an “ah-ha” moment that harkens us back to the days of Dragon Age 2.  The red lyrium idol found in a primeval thaig that caused people to go insane is the same idol shown here.  In DA2 just a shard from the idol caused Bartrand, Varric’s brother to do unspeakable things.  What remained of the idol was repurposed into Commander Meredith’s sword, so we know that idol no longer exists, so why show us the idol at all?

Red lyrium was a major factor in Inquisition; the source of it and its effects were explored at length (finding it growing out of people was horrifying), so it’s a good guess that red lyrium, and the images represented within the idol will play a role in DA4.  Andraste is the founder of the Chantry, and one of your companions from Inquisition is now Divine.  Red lyrium in small, measured doses offers superhuman abilities, and is considered an anti-magic substance, and with the tenuous peace between mages and templars, perhaps by using red lyrium, those against mages will try to finally rid Thedas of magic.

The red veins also reminded me of blood magic, a much frowned upon use of magic in Thedas, with exception in the Tevinter Imperium.  With the Inquisitor thrusting a dagger into the mapped region of Tevinter at the end of Trespasser, it’s also possible that the story of DA4 will finally take us there, to not only explore this other world and the magical freedoms and politics associated, but also to see our old friend, Dorian again.  If you remember, he was part of a group looking to reform Tevinter, and we can be sure there are many opposed to the idea.  And powerful mages going head to head definitely sounds like at least a side quest with perhaps another excuse to use red lyrium?

The Mural: The camera draws back further and a painting appears behind the idol; one that resembles artwork Solas once painted upon the walls in his space within Skyhold.  The Dread Wolf appears on one side, the idol remains in the middle, and an elf stands in opposition.  At first glance, I thought it might be Solas warring with himself, but upon closer inspection, the elf is white haired surrounded by fire.  What we learned about Solas aka Fen’Harel during Trespasser was that he’s considered a god, and not just any god but the one that created the veil and tricked the other gods, trapping them behind it.

My guess?  It’s another Evanuris, the god-like Elgar’nan finally released from his captivity.  Known as the all-father and god of vengeance, whose symbol is associated with fire, wouldn’t he be the most logical choice to seek revenge upon Solas?  With the idol between them, the theory that red lyrium could play a major part in DA4, possibly swaying the outcome, feels like an understatement.

I lied.  I can’t end this without talking about…

The Words: And then finally, Solas speaks.  “So, you found me at last.  I suppose you have questions.”  Each game in Dragon Age has a new protagonist, and because of the spoken words in the trailer, words that echo those already spoken to the Inquisitor during Trespasser, I believe we’ll be playing as yet another new protagonist in search of Fen’Harel…among other things.  My reasoning, while I’d love to see my Warden again, that’s a dissertation for another day, is because Solas’ words feel as if he’s speaking to someone he doesn’t personally know.  While Solas will most likely be aware of this new protagonist, they will be searching for him after all, they probably won’t meet until these fateful words are spoken.

And then the teaser ends with #TheDreadWolfRises. ((chills)) Boom!  It’s all about Solas.  I may have squealed a bit. Many fans have a love/hate relationship with Solas, but I find him interesting and the possibilities are so exciting!

A new Dragon Age is on the way!  Eek!  Sorry.  I can’t help it.

Oh, there’s so much more to talk about, and this is already much longer than intended because you know I can talk Dragon Age all day long, but I’d like to hear your thoughts.  Are you excited about what DA4 has in store?  Do you agree or disagree with any of my theories?  What did you see in the teaser?  Let’s chat!

Rambling Review: Valerian

Valerian

I have a soft spot for Luc Besson’s films.  La Femme Nikita was my introduction to his work (thankfully, the intro was a good one), because there’s been the occasional let down, and yet I still get excited when I see his name attached.  Which is why I had high hopes for his latest project, Valerian and the City of a Thousand Planets, aka France’s most expensive movie ever made, by a lot.

There was a lot of press on this film surrounding its release, and I remember Luc being unhappy with the state of the film industry at the time.  Other comic book stories translated to the screen had been dominating the scene, with some of them being overwhelmingly well received, while his comic book tale fell flat.  He felt his movie didn’t get its rightful due, not taking into consideration that maybe his film just wasn’t that good.

Don’t get me wrong, it’s beautiful to watch, but that doesn’t (and shouldn’t) compensate for a lack of story and boring characters.  I mean, when the lifeless portrayal of a shape shifting alien, played by Rihanna is one of the best performances, that’s saying something.  Because the movie is based on a comic series, I’m sure there were other stories to choose from, so I have to wonder, why did he choose this one?

Valerian offered us a glimpse into an amazing world, but the lack of a compelling introduction and the lack of interesting lead characters had me contemplating turning it off within the first 15 minutes, but I believed, and hoped, that sticking it out would lead to a satisfying end.  It did not.

Major Valerian played by Dane DeHaan and his partner Sergeant Laureline played by Cara Delevingne are basically special ops officers sent in to recover sensitive material in an illegal transaction.  They later learn that their mission was part of a cover up of a shameful military commander’s actions from years earlier – the decimation of a planet and its inhabitants.

PearlsKnown as Pearls, these beautiful, androgynous aliens, thought to be primitive because of their simple existence are nearly extinguished during a war they aren’t even a part of.  I think they’re the best part of the entire film.  We soon discover they’re basically geniuses, learning advanced math and science theories and practices in a matter of years not only to survive, but also because they wish to return to their way of life.  But as clichéd villains go, the ol’ commander doesn’t want any reminders of the past.

That’s the plot in a nutshell.

The side story is the uninteresting love connection they’re trying to force on us between the Major and the Sergeant.  There is absolutely no spark between the two leads.  Their performances, for me, were flat and dull.  Valerian, as we learn through a quick recap, is a womanizer, and most likely for sake of the film and in the hopes we’ll root for them, becomes fixated on his partner.  There is absolutely no cause for this other than their close proximity to one another.

Suddenly, he’s proposing, and that dominates nearly every conversation between them the rest of the movie.  Ugh.  And this coming from a romantic.

I was bitter that such a beautiful, overachieving movie would fall so flat, especially in such capable hands – those same hands are responsible for The Professional.  The advances in technology have allowed us unlimited potential in our imaginations in regards to translating that to the screen, and I think that Valerian relied too heavily upon this.  Enamored with their visuals, they forgot that some of us were paying attention to why we were there in the first place – the story.

Ah well, not every time out can be a winner.  Will I continue to support Luc and his visions?  Of course.  But whereas I was disappointed that I didn’t initially see this in theaters, I’ll probably weigh this endeavor against any future films and the feelings of immediacy at seeing it in theaters in way of support.

Twoandhalfstars

What I’ve learned recently is that when my expectations have been high, I’ve been disappointed, like 99% of the time.  I’ve been pleasantly surprised by films I had low expectations of, and that’s a sad truth to face, especially in light of the fact that I want to be a part of said industry.

Do you agree or disagree with my take on Valerian and the City of a Thousand Planets?  Share your thoughts below.

Rambling Review – The Witcher 3: Wild Hunt

*Spoiler free review ahead.

Witcher 3

This “more than just a piece of eye candy” is Geralt of Rivia.  Swoon.  He’s from a fantasy land where once upon a time, a conjunction split the veil between worlds, allowing mystical creatures to spill into his.  In an effort to battle the “forces of evil”, the Witchers were created by terrible means, Geralt among them.

This 2015 Game of the Year winner has all the facets of well, everything, not just gaming, I’m drawn to – Medieval-like fantasy world, old world order of potential do-gooders, magic, sweeping backdrops with a rich, layered history – it was without fail that this would become my new favorite thing.

I was nearing the end of my first playthrough when for Christmas this year, The Sis bought me a series of books, and that’s when I learned a bit of the history of The Witcher.  I had no idea the game was based on novels by fantasy author Andrzej Sapkowski.  The first book, The Last Wish was published in 1993.  That’s a long time to be clueless about something I was destined to love.  There are currently eight books in the series, three games, a failed Polish movie and tv series, and a new show by Netflix was just announced.  Now that could prove interesting as everyone is on the hunt for the next Game of Thrones-like series.

I started the game completely oblivious to the storyline as I had not played the previous two.  Not the best idea when the world you’re walking into is already so established.  Maybe it was because of this, I felt a bit of disconnect initially from Geralt.  I didn’t know who he was, where he had been, or why people hated him because he was a Witcher.  His purpose seemed like a good one.

There was war brewing on all fronts and with monsters running amok, no one seemed concerned with the other impending threat, the Wild Hunt.  Frightening, almost unstoppable warriors with skeletal armor from another world, the Wild Hunt appears with a frost that dramatically affects the world around them.  And these “things” were chasing after my (Geralt’s) ward-like daughter, Ciri.Ciri

The beautiful girl with an interesting background and the voice of a Dragon Age character (Hawke from DA2) immediately became my concern (and I do mean mine).  And that became the true purpose of the game – find and protect Ciri.

I had to force myself to play the game the first few times, which did not thrill me because I had been so excited to play after watching a trailer.  This one, specifically: (*Be forewarned that this includes content not suitable for all ages.)

After those initial attempts, I decided to just follow the main storyline objective and things became more clear.  I was still a bit lost when it came to matters of politics and the hatred towards witches and non-humans, but the further I delved into this world, the easier it became to navigate, and then suddenly, I was in love.

The game is beautiful and expansive.  Cut scenes are cinematic, and there are a lot of them.  Many times I felt like I was in a movie that I was lucky enough to be able to move around in.

*Helpful hint: Unlike some games, you can not put the controller down and walk away during conversations.  Often times there are timed responses, so you don’t want to lose out on that choice.

There were a number of comments made by people in-game who thought they knew who Geralt was.  I chose to make him more kind, almost out of spite because no one was going to talk about my boy like that in front of me and get away with it.  Also, in part because I always play the “nice guy” when morality meters are involved.  Sometimes we chose to fight, but sometimes we were merciful, giving our enemies reason to pause.  The more I played, the more I liked him.  The mutagens given to him as a boy to make him a Witcher made his hair turn white and stripped him of his outward emotion, but he has a good sense of humor, is loyal, and cares deeply.

As the game progressed, I learned why people both liked and feared him.  Witchers are considered freaks themselves, unnatural.  As a hired monster slayer known as the White Wolf, not only is he a fearsome warrior with a bloody reputation, he’s also known as being quite the womanizer.  There are a few women to romance in the game, and Geralt, looking the way he does and having women throwing themselves at him took each opportunity.  Although to be honest, I’m not sure how likely this all would have been back in 2007.  Thank the advances of technology!

Geralt's Gaming Versions

Helpful tip: Romancing multiple characters can bite you in the a** if you’re not careful. 

The witch in the trailer is Yennefer, Geralt’s long time, on again-off again lover. Triss She’s powerful and self-assured with a biting wit, and it’s easy to see why she and Geralt are continually drawn back to one another.  While she aligns herself with powerful allies, like kings and emperors, the adorable and sweet Triss Merigold is helping witches escape the fires as hunters close in.

There’s history with each of these women, and more of their pasts are divulged as the game continues, making it understandable why Geralt, and I, had a hard time choosing. 😉

There’s a great deal to discuss with this game.  There are many facets and intricate details that made this game so mesmerizing and engaging, but I will draw my rambling review to a close.  Perhaps in the near future I will post a Witcher Review: Part II.

Like Dragon Age, where your character’s decisions influence the world around you, I failed on occasion to complete certain side quests in a timely fashion and that ended up shaping the world for the better or worse (Eh, it was my first playthrough after all, and it’s all a learning curve.), but because of the immersive quality, this is a game that has definite replayability.  It’s a word.

If you enjoy the fantasy trope RPG, this will, without a doubt, speak to you…as it did me.  By far, one of the best games I’ve played.  Yes, you read that correctly.  It’s up near Dragon Age.  And now that I have a few books at my disposal, let the new obsession begin.

 

5stars

So, I’m smitten.  How about you, fellow gamers?  Have you played?  Let’s discuss!