Rambling Review : Baldur’s Gate 3 Part II

The positives of this game cannot be overstated. It’s an amazing, beautiful, fully realized wonder of achievement, and it’s why it has become one of the best games I’ve ever played, if not the best.

I know. I know.

I’m into a second playthrough and am still discovering all sorts of new things, which is why my Pros List aka Part I was so long. As wonderful as this game is, it’s not for everyone – as previously mentioned it’s a graphic turn-based RPG, rated M due to the depictions of violence, the coarse language and bloodshed, in addition to nudity and sexual content – and it does have a few things that could be considered “cons”.

Story

There is a lot of story. Like more than you can even begin to imagine for a video game. Baldur’s Gate is based on a legacy that goes back some 50 years, so there are years of lore and land and creatures and history, so it’s understandable that one playthrough won’t give you everything in the way of story.

While the 3 Act structure will give you an overarching story with major plot points, if you don’t explore every nook and cranny, talk to every NPC or even your companions, return to camp often, or read all the letters, books, and plaques in the world, there’s quite a bit of content you’ll miss. The completionist in me found it frustrating to fail certain checks that may have led to finding secret rooms, treasure, or encouraging certain outcomes, which could also derail me from learning more.

There’s also the extra story content based on your character. If you play with a certain background or class, you’ll get specific dialogue options that will enhance your experience. If you play as an origin character, you’ll also get more of their back story, and then there’s the Dark Urge storyline which is its own thing entirely, so you have lots of options, which leads to con #2 –

Choice

If you are easily overwhelmed by a great deal of content, the choices available to you in BG3 could be considered a con. I struggled with this during my first playthrough. I wanted to know the reaction to each choice in dialogue. If I failed a check, I would reload in the hopes the dice would roll in my favor and I would catch whatever I missed. I would swap out party members hoping one of them had a higher characteristic like intelligence or survival that would lead to a better outcome. This can stall your experience because you may find yourself bogged down by trying to see every eventuality.

I soon realized I had to forego discovering everything the first time around because I was losing a sense of urgency due to the diminishing momentum. Besides I knew I was going to play the game again.

Starting with the character creator which at first seems limited, quickly devolves into chaos with the sheer volume of options for your character. There are a dozen races and a dozen backgrounds, and after a recent update, new subclasses with new skills to choose from. There’s skin tone, eye colors (that in other games seemed irrelevant because you never see your character that close), and hairstyles that allow for highlights, so choosing how dark you want those pink streaks woven through your green braid are all possible.

Am I going to match her tattoos? Uh, yeah.

And after all that, you get to create a second character, a Guardian. You may end up with a little creation fatigue.

Will you play as a do-gooder? Or are you out for yourself? Are you religious or political? Who do you want to romance? How will you sway your companions’ fates? This is just the tip of the iceberg. While I was only overwhelmed initially because I wanted to know everything immediately, The Sis pointed out that that’s the storyteller and gamer in me. When I play a game, I want the details clearly-ish laid out for me by the end of the first run. BG3 is not your typical game. It has layers, and you have to get comfortable in the unknowing…which leads to con #3 –

Mechanics

If you’ve played video games for any length of time, some things are innate. The same cannot be said for Baldur’s Gate. There are so many things you can do, many are things you wouldn’t even think of, and while that’s amazing, there’s no guide to really tell you what’s possible. You just have to try things and see if they work. It’s not just about strategy, it’s discovering you can kind of do whatever you want. There’s both a fear and a freedom in such knowledge. The fear is that a lot of the games you’ve played previously have just laid things out for you, nice and neat. They haven’t let you be imaginative, and now you feel a bit dense when it comes to playing this game.

The freedom is exactly that…anything is possible.

I’ll share a couple bonehead discoveries I made in my second playthrough, so far. One, if you use a character with a higher persuasion skill than your own, you can get better deals with merchants. Gale, yes, Gale, the wizard gets better prices than the charming, I feel almost too persuasive Astarion, and shockingly, way better than my own character. So change out who’s leading the party, and choose to interact with merchants or other plot driven characters to see the varying results.

Two, when trying to pass a certain check, either persuasion or a knowledge of history or religion, if your character has a bonus, such as guidance, you need to not only bring up the bonus, but also select it. It will become highlighted, but I did not know this. The screen will show “add bonus”, so I would add it, but you may have more than one choice, so you need to choose – I never did. This can change a lot of the outcomes of your choices. ((face palm))

There are a couple of other things, like using the Scroll of Revivify – was not made clear how it works, so it took a few tries – or the Fly skill – couldn’t figure it out the first time around.

I’m sure I’ll discover more. I also discovered that The Sis and I did different things, so talking with another player has led to learning more about the options available, or how to use certain skills, etc.

To be clear, I don’t classify any of these as a negative, personally. In fact, it only enhances the experience knowing that each playthough may lead to new discoveries, and that’s awesome. I work with someone who has attempted multiple playthroughs but found themselves overwhelmed by the choices, or even a lack of backstory for their character, but is now using the honor mode (only one save available) and playing as origin character, Wyll, yes, that Wyll, and finally making progress.

All of the choices, all of the story content is meant to enhance your gaming experience. The freedom to do so many things allows for the imagination to run wild, and while maybe not the right game for everyone, a spectacular game nonetheless.

Have you played Baldur’s Gate 3? Did I miss any pros or cons you found particularly interesting? Let’s chat!

Happy Gaming!

What I’ve Been Up To – A New Screenplay & Potential Novel: Man of Sin

Last December I hurt my back at work. I was out for about 2 1/2 months. The first couple of weeks were rough. I could barely move, so everything required patience and effort.

It also allowed me free time. Sweet, sweet free time.

I finally had time to research new ideas, including a side business. More on that later. I could finish Baldur’s Gate 3 without having to negotiate TV time with The Sis. More on that later too. But most importantly, I got time to write. And I made use of it by finishing the first draft of a new screenplay I’ve titled, Man of Sin.

One little hiccup, I have quite a few more ideas for its continuation, and I’m not sure I want to make it a sequel, but then again, it might be fun as a limited series, so I’m currently trying to figure that out.

I also had the idea that with so much content, it might work well as a novel, get in on that IP train, and I’ve always wanted to see my work on a bookshelf.

I came up with a very vague idea of the story years ago, like 12. Eek. All from a line of dialogue in an episode of American Horror Story. This is why an idea journal is a great “idea”. Any time I hear an interesting phrase, have a snippet of an idea, or even have a weird dream, I write it down. You never know when that random thing will percolate into a full fledged story.

And here we are.

When I started plotting the new story last year sometime, it was meant to be a dark, terrible story about a secret sect of the Church and their dealings. The idea is does anyone know the identity of the anti-christ and how was that information discovered? The protagonists are a pair from two sides of this sect – a knight of the order and a descendant of the seer line who prophesied who the AC is.

It became a love story.

They were meant to be drawn to one another, over the course of the story. Instead, these two idiots liked each other immediately. I let them tell me their story, and this was one of the easier times I’ve had writing since the fan fiction.

And I really like them together.

So I didn’t fight it.

And I truly enjoy the story.

Obviously, as I mentioned, it’s only a first draft, and it does need some tweaking, but I let it sit for a while, reread it, and I still like it.

This is a weird feeling.

Satisfaction in my work.

I don’t have the longline yet and it’s not ready to be read, but I wanted to share this new story idea with you, and the feeling of having completed a new script. That’s a special moment.

So, moral of the story – good things come to those who wait. Just kidding. Keep track of your random ideas and story thoughts. You never know when a whole new story will “appear” (you know, through hard work).

Have any of you found/created a story you love from a decade(s) old idea? Let’s chat!

And Happy Writing!

Writing Prompt #112

I came across this prompt while cleaning up my email.  Somewhere along the way, I emailed myself this idea, and that’s where it ended.

So I share it today in the hopes it inspires us.

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Who wants to take on the challenge?  I look forward to reading your creations!

I also share writing prompts on Instagram, so if you’re looking for more inspiration, take a gander.  Happy Writing!

The Rise in Shock Value

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The internet, and myself included, were all in a tizzy this week with the announcement that in a new comic series, Steve Rogers #1, Captain America is actually an undercover Hydra agent.

Nope.

No.

Not having it.

Fans were quite rightly upset and for good reason.  Captain America has stood as a moral icon, defending the defenseless against tyranny and oppression, and choosing the right path, regardless of personal cost, for 75 years.  He’s the good guy, with no hints at all to his character to the contrary.  Many fans believe this is just a publicity stunt, shock for shock value alone, and I agree.

With his rise in popularity due to two wonderful films in the MCU, I can imagine that there was a meeting in which execs and writers came up with a few “what if” scenarios, but as a fellow writer, I can attest to the fact that not all ideas are good ones.  I can’t fault a writer for wanting to take a risk, especially with a character of Cap’s reputation, but taking a character with such a strong moral code and turning that on its head without any warning is just feeding into the mentality that the only way to be relevant is to be shocking.

We, as a people, continually exposed to all manner of craziness via the internet and the rise in dramatic, stunning television, I think, are the reasons behind such bold moves.  In order to be noticed, we’ve resorted to becoming the one-uppers.  Shows like Game of Thrones, The Walking Dead, and American Horror Story, among others, have risen the bar in the way of surprising their audience, and I thank them for it, but at the same time wonder if it’s not hurting us as well, overall.

We now expect so much more from all our media-going experiences, and this is forcing writers to do the unexpected often without reason.  A scene like the Red Wedding in Game of Thrones had a great deal of build up.  It wasn’t an out of left field surprise, although yes, it was upsetting.  The stage was set, long before we arrived, with bread crumbs left along the way that led us to such an inevitable conclusion.

GoT

This is something as writers we need to be aware of.  We can’t throw in a shocking twist just because – there has to be a reason, motivation, there has to have been set up.  Audiences want to be satisfied, they also want to feel clever, and this is done by offering them morsels and insights they can piece together before the big surprise.

This offers us, as writers, a great challenge to think about the nuances needed to tell our story more effectively.  If we look at the big picture, how can we impress upon our audience what is to come with a little foreshadowing?  Is there a metaphor that could highlight the impending dilemma?  Is there a phrase said by a character early on that offers such insight?  Think of social media and how people dig into their favorite scenes, stories, characters, etc. to find more depth and hidden meaning (I have discovered a number of memes and the like showcasing foreshadowing I missed myself) and think of how happy it will make our audience if we can offer that to them.

I found this writing tip via Helping Writers Become Authors that offers the good and bad reasons to kill a character, but I think it can be utilized in regards to any plot device.

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Let us not short change our audience.  Let us give them the surprises they deserve; those that mean more because we cared enough to think our story through, and not just another tactic or ploy meant to incite emotion or a reaction.  Let us also not short change our work or our characters.  Be true to them.  They deserve no less…and so does Cap.

Happy Writing!

Happy Endings

HappyilyEverAfterOkay, so just a forewarning, this might be a bit of a rant.  And this should be titled “Satisfying Endings”.  I finally finished Dexter (thank you, Netflix) and (no spoilers) was extremely disappointed with the ending.  After 8 seasons, I expected better, and although I haven’t read the books, so I’m not sure how the author ended his series, I was mad at the tv writers for not giving the fans a more satisfying ending.  You have to stay true to the character, and after some time recollecting on Dexter as a character, I don’t think his character arc found justice in the end.  This made me reconsider endings of other shows and movies and I couldn’t think of one that ended in such a way that I was left so angry and resentful.  I even voiced aloud that I would never watch that final episode again.  The distaste caused me to start rewatching earlier seasons to give me the love back.  Even Game of Thrones, which has the power to shock and surprise me (I just started reading the first book), has left me hopeful, since there are still more episodes (and another book) in the works.  So all this made me think about my own endings.

I’m an 80s girl with a love for all things princess (thank you, Disney).  So I love a happy ending, but I want it to be warranted – that’s come with age.  I also love foreign films.  They tend to be more honest.  They might not end the way we want, but most of the time you’re still satisfied, or at least understand that life doesn’t always work out the way we expect or hope.  This is the blessing about variety.  The whole point of film is escape (documentaries aside).  I enjoy becoming invested in a story, walking in a character’s shoes sometimes so different from my own, and escaping into another world, and depending on my mood, there’s a movie that can fulfill those expectations.  *Obviously, novels work the same way.  I’m a screenwriter, so I tend to refer to films more often.

So far, my own stories are “happily ever after” types.  It’s part of who I am.  I want the girl to get her boy in the end.  I want wrongs to be righted.  There are elements of struggle and tragedy, but mainly, I think there’s enough bad in the world that when you come to one of my movies, eventually, you’ll leave a little happier.  I hope.  Except with my spy story.  Lately I’ve been thinking it should end a little open-ended…maybe everything doesn’t end “happy” but I want it to be satisfying and truthful to my characters.  I say this now, but I love the boy I’m writing as the love interest, so in my heart (and the back of my mind), I’m probably going to write them together…

I recently wrote a blog about a few things I learned while attending an event where a producer talked about the 5 elements of well-being in both life and writing (movies in particular).  What she said was to “end your movie at the peak of audience satisfaction”.  The truth of the story is “the relationship”.  Which relationship is the most important?  And how it’s portrayed is what gives us that satisfaction.  Take Rocky for an example.  In the end, he doesn’t win the fight, but does end in his woman’s arms.  A movie for guys ends with a sort of bait and switch, where the accomplishment becomes secondary to the relationship, but you don’t know that until the end.  What are considered “women’s movies” are all about the relationship.  And it doesn’t have to be strictly the romantic relationship, but whichever relationship is the most important.  We, as the audience, love to watch a character survive, to overcome great obstacles, but it is the moment after, between the hero and their loved one, that completes the story for us.  Of course there are modern-day tragedies, like The Girl with the Dragon Tattoo, that are about achieving the goal without the relationship, but it all depends on the story you’re trying to tell.

I’m no expert.  I just think that as writers we should not force an ending to be something it’s not.  Our characters are the way they are for a reason, and they’ll probably tell us what’s right for them – mine do anyway, most of the time, I just sometimes have cotton in my ears.  As writers, we are the gods of our universe, and we are responsible and free to create the world the way we want it.  So we should exercise that freedom.  I suppose we shouldn’t worry about the audience when we’re writing, for that might skew the process, but you may want to be prepared for some angry fans if it doesn’t end well.  Dexter…

I told you this was a rant, but thanks for letting me get it off my chest.  I don’t really have a tip to solve this dilemma, except to say, do right by your characters…and may they live happily ever after.

Best of luck in your writing endeavors!