New Fanfiction – Walker: Independence

I enjoy Westerns. I like the genre. For some reason, I’m all about the drama that often unfolds when an uptight Easterner travels West and clashes with the wildness of the lawless land.

I also relish in the potential for a star-crossed lover moment – Last of the Mohicans is one of my favorites. So, this show, Walker: Independence kept popping up on my list of “recommendations” and out of curiosity, I decided to give the first episode a look-see. It’s not a great show, but it had potential, and some of the episodes and topics touched upon were good, but because of what I saw in those first few minutes…I was inspired to write a new fan fiction.

There is absolutely something going on between the two characters above, Abby and Calian, and despite the series only being one season of 13 episodes, there is plenty of subtly between them to examine and expand upon. Who knows what the show’s writers intended for these two, but if you watch their interactions, you’ll see what I saw.

So, yeah. Here we go again.

If you’re unfamiliar with the CW show now on HBOMax, Abigail Collins and her husband, Liam are on their way to the town of Independence, TX where Liam is to be the new sheriff. One night, when they stop to rest, an unseen shooter attacks them, killing Liam and leaving Abby for dead.

Abby is saved by Calian, and healed by his tribe, who give her the Apache name “Walks in Tall Grass”. Once she’s recovered, she travels to town to inform them about what’s happened, and runs into the new-new sheriff, Tom Davidson, who she is certain is the shooter. Abigail Collins, now Abby Walker (see what they did there?) along with Calian and an outlaw named Hoyt join forces to stop Tom and his family from enacting whatever plans they have for the town.

I’ve put myself on a strict self-imposed writing goal of one chapter per episode per week. I don’t want to linger and think too much. I just want to write. I’m currently writing chapter 5.

After watching the show and seeing Abby and Calian’s relationship not really go anywhere thanks to having only 13 episodes, I checked out Archive of Our Own to see if anyone else had written about them. They had not. Not only were there no fics about these two, there were only a handful of fics in total. Talk about a small fandom.

The fic is titled, Through Calian’s Eyes and it’s rated PG (for now). This was a CW show, so it’s pretty tame, but I’m having thoughts, so the rating may change in the last chapter which would be non-canonical. I’m sharing Chapter One, and eventually it will get its own section under the Scribbles heading here, but if you’re interested, you can follow along over on AO3.

I hope you enjoy!

Untitled Pilot aka And Then There Were Three

It was warm on the prairie. It was the kind of day where the heat rising from the plains could play tricks on the eyes, but Calian knew the difference between worlds, or so he thought. When his little sister appeared to him, leading him when needed, he knew it wasn’t her. It had been many years since she had gone missing, and the figure that showed itself to him was her young self, not the woman she would have become in the years since, and yet he followed her, every time.

This time, she ran amidst the swirls of light spiraling off the land, leading him further than she had before until she finally stood still and pointed to a blue-green blur a short distance away – 

– a woman.

A white woman…teetering on the edge of death.

She had been shot. Left for dead. From the look of her, she had walked a good distance before collapsing under the desert sun. Her alabastor skin was made even more fair by the compliment of copper colored waves surrounding her. Her features were so unlike his own, and yet there was something about her Calian couldn’t name, a deep seeded desire to help her, and not only because his sister had brought him to find her. Calian contemplated the consequences of being discovered with her. The townspeople were quick with their vile thoughts, believing his people capable of every type of ill intent.

But he couldn’t leave her.

There was still life in her. Her golden green eyes fluttered just once, but that was all the encouragement Calian needed. 

She was small in his hands, and a fierce emotion of protection flooded his entire being. It was a feeling unlike anything he had felt before. He didn’t know what it meant, and he could never guess at what it would mean for him in the future, but at that moment, he knew he needed to safeguard her.

He took her home.

To his people.

Days later, when her golden green eyes fluttered open again, Calian was sure to be the first face she saw. His friend, Augustus had told him once that he had a kind face, and he knew for a woman, such as her, the emotion he could evoke would most likely be of comfort to her when she discovered where she was. 

He was still concerned for her overall well being, but he was also curious about her. How had she come to such state? Who wished to inflict such pain upon her? The placement of the shot in her shoulder had meant to wound her, not kill her, at least not right away, so was she still in danger? He held her gaze, and found her eyes entrancing, and noticed, she, too, found it difficult to look away.

Despite her circumstances, and her initial fear, being near him had brought her a sense of calm. He could feel it. “How are you feeling?” He tried to keep his voice steady.

“How…how long have I been here?” She looked around nervously. Realizing she was in her smallclothes, she made a little effort to bring the blanket closer upwards in a discreet move of modesty.

“Four days.” Her face registered her disbelief, but Calian continued. “We found you in the plains. The Elders healed you.”

Her first thought was of thanks, something he appreciated more than he should have, but he quickly realized it was, in part, because of the way she looked, and what treatment he had become accustomed to from those that looked like her. She was surrounded by strangers, those reviled by the settlers, but she didn’t have the same look in her eye that he was used to seeing. She didn’t shrink away from him. Maybe they thought differently in Boston.

She tried to rise, but she was still in pain.

“Where are you from?” He tried to distract her.

“Boston. It’s east, in…”

“Massachusetts.” He found it delightful that she was surprised by his knowledge. “I’ve read of Boston.”

“Where did you learn to speak..?”

“I used to scout for the US Cavalry.” 

His people whispered behind them. They did not like how comfortable he and the woman seemed to be, but it amused Calian all the same.

Her ears perked up when she heard the same phrase uttered a few times. 

Djon-deh-zee.

“What…what does that mean? Djon-deh-zee?” Tears continued to pool, but he could see the strength behind the sadness too.

“Walks in Tall Grass. What they call you.” He couldn’t keep the smile from his lips.

“My-my name is Abigail. Abigail Collins.”

“I’m Calian.”

And then her sorrow had reason. A husband. Past tense. “..supposed to be sheriff…” She asked if Calian knew where the town of Independence was, which, of course, he did.

She was hopeful, and he couldn’t deny her.

After she rested, now that she had finally awakened, Calian took Abigail to the hilltop that overlooked the valley where the new town was expanding. Calian stood a respectful distance from her.

“I need to tell them what happened.” Her voice held a certain resolve.

“Find Deputy Augustus. He’s a good man.” Calian turned back toward his horse, a strange knot in his chest. “He’ll help you.”

“You aren’t coming with me?” He saw the disappointment on her face, heard it in her voice.

“Some might not want to see an Apache with a white woman.” Saying what so many believed aloud was almost as painful as leaving her.

“Well, that should change.” 

He knew she meant it, and that was a salve to his soul. “Maybe one day.” He smiled again as he mounted his horse.

“Thank you. I hope to see you again.”

He responded in Apache, hoping to leave an impression on her. And then they each turned, not willing to watch the other leave.

When evening fell, Calian felt compelled to return to the ridge that overlooked the town – to where he had said his farewell to the intriguing woman who had so quickly turned his head. He sat quietly alone, wrestling with the warring emotions within him. He wanted to go to town, he wanted to find Abigail, to see her again, but given who he was, he knew the town would be suspicous of him, even in spite of everything he had done for them.

And as if on cue, Gus rode up to greet him. “Little bank robbery earlier.”

“Been a while.” 

“Yeah. Took a hostage. A woman. Folks at the bank said her name was Abby. Abby Walker.” Calian knew Gus was fishing, he just wasn’t sure why. He had told Abigail she could trust Augustus, and she would have mentioned Calian’s name, but Gus was looking for something more. He could still hear Gus talking, but the words stopped holding meaning as his mind wandered. Something struck him.

Walker. She had taken her Apache name.

Such knowledge brought him a great deal of joy.

Gus rounded his horse around Calian, and Calian took the moment to calm himself. “I’ll track her first daylight.” He knew, at least in some part, that was what Gus wanted from him, so he obliged.

It was also an opportunity to see her again.

“Yeah. Or…you can ride down with me.” They looked at one another, an unspoken conversation between old friends happened in a matter of moments until Calian acquiesced and obliged Gus again. Together they rode into town.

Calian was unaware of the celebration happening to honor the new sheriff when he arrived, so he kept to the shadows, to the outskirts of the townsfolk so he could observe the happenings without being noticed. There was singing and gun fire and dancing girls and then there was Abby…with a man. 

They looked like they knew one another. They were speaking in hushed tones, their faces were twisted as if tight with anger or stress. She had made a fast friend, so it seemed, and a pang of jealousy struck Calian’s heart. Would he ever be as fortunate to find himself in her confidence? To stand close to her, in the view of any and everyone.

He turned away, frustrated.

What he had not seen, and what he would not know for some time was that Abby had tried to kill the new sheriff. She believed him responsible for her husband’s murder, and Hoyt had intervened and saved her. He would be grateful to the man later, but just then, he did not like how close the stranger was able to stand beside Abby.

The next morning, Calian tracked Abby to the site of her attack. He could hear her cry out as she found her husband’s body. He also heard the click of her “friend’s” gun.

He called out her Apache name first, so she would know it was him. He tried to keep the disdain out of his voice as he followed up with, “Tell your friend not to shoot.”

He heard her reassure her friend that she knew him, and while he approached her cautiously, he could see she was relieved to see him again. It caused yet another pang to his heart that he could not control.

“And then there were three.” Her friend, Hoyt said. Calian didn’t quite understand the reference yet, but he would.

Abby picked up a tossed aside rifle, as if it might bring her strength, and then she asked, “Will you help me bury him?”

They did.

He spoke reassuring words in Apache, “There is no death. Only a change in worlds.” He knew she couldn’t understand him, but he hoped his presence would bring her some comfort. “His soul goes to the air now.” It was what his people believed, and he tossed some of the dirt at the grave to the air symbolically. Abby, too, offered her own rite of passage, the placing of her ring upon the stones that marked the burial. Hoyt then spoke words of solace, something more appropriate for their people, and it all seemed to bring her closure.

As they left, Abby spoke of a conversation Calian had not been privy to, about revenge. But she had learned something about herself in a short time. She wanted justice for what had happened to her and her husband. 

She had found a sense of belonging in Calian’s absence or maybe because of his presence. He found himself truly hoping it was, in part, the latter. In spite of everything he knew of this land, he had discovered a sliver of hope he never thought possible. He knew it was too soon to think such thoughts – they were from different worlds – they might never be accepted – she was in mourning – but he had been destined to find her, and he could not deny their connection. He had no idea what might be in store for them, but he was willing to risk a great deal to find out.

He couldn’t stay away from her. He didn’t want to. And he was willing to bear Hoyt’s presence to be by her side. “And then there were three.” Hoyt had said. Calian now understood.

~ * ~

Are you a fan fic writer? Are you working on something different from your usual? Wanna share so we can all support you? Drop a link in the comments.

Happy Writing!

2025 Year End Review

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Here we are again.

The end of another year.

How?!

I simultaneously believe, every year, that I’ve done well with my goals and yet, still not done enough. Since I started my annual goal setting, I definitely feel more productive. There’s a way to measure progress and reflect on the year and see the incremental improvements, and yet as we reach December, every year, I am hard on myself. I always think I could have done more.

So let’s see what I did this year…

Writing Goals

  1. Write a new script. I wrote a whopper, Man of Sin, which is currently sitting at 242 pages.
  2. Write 16 new flash fictions. Completed in July.
  3. Have at least one more script, in addition to Fate(s), be show ready. I rewrote Projection and I love it.
  4. Write more fan fiction. If you know me, you would imagine it was going to be more Dragon Age. I planned on it, but shockingly, it was not. I started an entirely new project based on the show, Walker: Independence. That’s a story for another day.
  5. Create a condensed, all in one place, idea journal. Check

Fails – I did not update my blog as often as I’d hoped, nor did I create a show bible for my tv series, The Demeter .

Reading Goals

Because I wanted to write more this year, I set my reading bar low – only 12 books this year. I’m still deciding on book twelve, so I’m sure I won’t finish it within the time frame.

Favorite book: Mila 18 by Leon Uris

Movie Watching Goal

For a couple of years there, I was trying to watch one new movie a week. Easy enough, you would think, but with so many good shows, gaming, and writing and reading to be done, it was a hard goal to maintain. I made a more tangible goal a few years ago, two movies a month. Much easier to hit.

Favorite Movies: Sinners and Superman (both available on HBO)

TV Watching Goal

Trying to keep up with all of the streaming services and their original programming is difficult when you have so many interests. My goal was to watch at least one season of 12 new shows = one new show a month. Officially, I watched 12 new series (some with multiple seasons), but didn’t finish one. It just didn’t grab me.

Favorite Shows: Interview with a Vampire (AMC & Netflix), Black Doves (Netflix), and Fleabag (Prime)

Duolingo

When we upgraded our phones last year, I downloaded the Duolingo app and set myself the goal of learning French, a language I had studied in high school and college, for at least a year and a half = roughly 547 days. As of today I’m at 617 days with a perfect streak of 11 weeks. Yay!

50th Birthday Celebration

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We have little dogs with health issues, so we don’t travel often, or at all. Hawaii was 7 years ago now. ((weeps silently to herself)) I wanted to go on a trip for my 50th. London, to be specific. I started doing some research, looked at flights, and then one of The Sis’s favorite bands, System of a Down announced six North American show dates, two in Chicago with one of her other favorite bands, Avenged Sevenfold. It was a no-brainer. We were going to Chicago. Happy Birthday to me us!

I’ll share details of the trip soon, but it was so wonderful to get away and see new sights, meet new and old friends, and let The Sis enjoy, what she considers, the greatest concert she’s ever been to.

Well. There you have it.

Couldn’t ask for a better goal achieving moment for the year.

How’d your year shape up? Wanna celebrate any of the goals you made?

Here’s to a continuously more productive new year!

xx, Rach

Rambling Review : Baldur’s Gate 3 Part II

The positives of this game cannot be overstated. It’s an amazing, beautiful, fully realized wonder of achievement, and it’s why it has become one of the best games I’ve ever played, if not the best.

I know. I know.

I’m into a second playthrough and am still discovering all sorts of new things, which is why my Pros List aka Part I was so long. As wonderful as this game is, it’s not for everyone – as previously mentioned it’s a graphic turn-based RPG, rated M due to the depictions of violence, the coarse language and bloodshed, in addition to nudity and sexual content – and it does have a few things that could be considered “cons”.

Story

There is a lot of story. Like more than you can even begin to imagine for a video game. Baldur’s Gate is based on a legacy that goes back some 50 years, so there are years of lore and land and creatures and history, so it’s understandable that one playthrough won’t give you everything in the way of story.

While the 3 Act structure will give you an overarching story with major plot points, if you don’t explore every nook and cranny, talk to every NPC or even your companions, return to camp often, or read all the letters, books, and plaques in the world, there’s quite a bit of content you’ll miss. The completionist in me found it frustrating to fail certain checks that may have led to finding secret rooms, treasure, or encouraging certain outcomes, which could also derail me from learning more.

There’s also the extra story content based on your character. If you play with a certain background or class, you’ll get specific dialogue options that will enhance your experience. If you play as an origin character, you’ll also get more of their back story, and then there’s the Dark Urge storyline which is its own thing entirely, so you have lots of options, which leads to con #2 –

Choice

If you are easily overwhelmed by a great deal of content, the choices available to you in BG3 could be considered a con. I struggled with this during my first playthrough. I wanted to know the reaction to each choice in dialogue. If I failed a check, I would reload in the hopes the dice would roll in my favor and I would catch whatever I missed. I would swap out party members hoping one of them had a higher characteristic like intelligence or survival that would lead to a better outcome. This can stall your experience because you may find yourself bogged down by trying to see every eventuality.

I soon realized I had to forego discovering everything the first time around because I was losing a sense of urgency due to the diminishing momentum. Besides I knew I was going to play the game again.

Starting with the character creator which at first seems limited, quickly devolves into chaos with the sheer volume of options for your character. There are a dozen races and a dozen backgrounds, and after a recent update, new subclasses with new skills to choose from. There’s skin tone, eye colors (that in other games seemed irrelevant because you never see your character that close), and hairstyles that allow for highlights, so choosing how dark you want those pink streaks woven through your green braid are all possible.

Am I going to match her tattoos? Uh, yeah.

And after all that, you get to create a second character, a Guardian. You may end up with a little creation fatigue.

Will you play as a do-gooder? Or are you out for yourself? Are you religious or political? Who do you want to romance? How will you sway your companions’ fates? This is just the tip of the iceberg. While I was only overwhelmed initially because I wanted to know everything immediately, The Sis pointed out that that’s the storyteller and gamer in me. When I play a game, I want the details clearly-ish laid out for me by the end of the first run. BG3 is not your typical game. It has layers, and you have to get comfortable in the unknowing…which leads to con #3 –

Mechanics

If you’ve played video games for any length of time, some things are innate. The same cannot be said for Baldur’s Gate. There are so many things you can do, many are things you wouldn’t even think of, and while that’s amazing, there’s no guide to really tell you what’s possible. You just have to try things and see if they work. It’s not just about strategy, it’s discovering you can kind of do whatever you want. There’s both a fear and a freedom in such knowledge. The fear is that a lot of the games you’ve played previously have just laid things out for you, nice and neat. They haven’t let you be imaginative, and now you feel a bit dense when it comes to playing this game.

The freedom is exactly that…anything is possible.

I’ll share a couple bonehead discoveries I made in my second playthrough, so far. One, if you use a character with a higher persuasion skill than your own, you can get better deals with merchants. Gale, yes, Gale, the wizard gets better prices than the charming, I feel almost too persuasive Astarion, and shockingly, way better than my own character. So change out who’s leading the party, and choose to interact with merchants or other plot driven characters to see the varying results.

Two, when trying to pass a certain check, either persuasion or a knowledge of history or religion, if your character has a bonus, such as guidance, you need to not only bring up the bonus, but also select it. It will become highlighted, but I did not know this. The screen will show “add bonus”, so I would add it, but you may have more than one choice, so you need to choose – I never did. This can change a lot of the outcomes of your choices. ((face palm))

There are a couple of other things, like using the Scroll of Revivify – was not made clear how it works, so it took a few tries – or the Fly skill – couldn’t figure it out the first time around.

I’m sure I’ll discover more. I also discovered that The Sis and I did different things, so talking with another player has led to learning more about the options available, or how to use certain skills, etc.

To be clear, I don’t classify any of these as a negative, personally. In fact, it only enhances the experience knowing that each playthough may lead to new discoveries, and that’s awesome. I work with someone who has attempted multiple playthroughs but found themselves overwhelmed by the choices, or even a lack of backstory for their character, but is now using the honor mode (only one save available) and playing as origin character, Wyll, yes, that Wyll, and finally making progress.

All of the choices, all of the story content is meant to enhance your gaming experience. The freedom to do so many things allows for the imagination to run wild, and while maybe not the right game for everyone, a spectacular game nonetheless.

Have you played Baldur’s Gate 3? Did I miss any pros or cons you found particularly interesting? Let’s chat!

Happy Gaming!

Writing Prompt Challenge Accepted #34

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Today marks the official completion of one of my goals for the year –

16 flash fiction pieces written based on writing prompts I’ve shared, bringing my total to 90.

A small victory, but satisfying nonetheless, and something to celebrate, as all completed goals deserve.

Here are July’s offerings:

Unlocked

All houses had their secrets. The older the house, the greater the number of secrets it held. Everyone had heard the whispers of what happened in my house, long before I was even born, but now, as I took on the mantle of mistress of this keep, it was time to learn what was behind every door, what secrets were being kept, what mysteries might be revealed.

I left the warmth of the upper floors to delve deep into the lower levels where I had been restricted from entering…until now. I took a final glance as I descended the rough hewn stairs to the fading golden, reassuring light, and made my way into what had always been described as a pit of hell.

Accommodation*

When Wyeth had suggested they spend a long “weekend” on an advanced planet, Sadie not only blushed at the thought of the two of them spending time alone together, but she also could never have imagined such a place as the towering neon cityscape that made up the entirety of the planet spread before her. She could see a great deal of it from above on the ship. As if it weren’t mind bending enough to know such a place existed, that is was also not the only one of its kind caused Sadie to rethink everything she had ever learned. Traveling with Wyeth, for even such a short time, had led her to see remarkable things. Earth was only a tiny planet in a tiny system and the humans that lived on that little blue dot were ignorant of what lay beyond their known universe.

As Sadie and Wyeth strode into what was considered mid-range accomodations, the clean shiny surfaces made Sadie fearful of touching anything. It was a hotel, rising hundreds of stories into the clouds, but to Sadie it was magic, a marvel, and another clue into the mystery that was Wyeth. The way he handled himself in any given situation, the things he knew, the things he said, the things he didn’t say – it all made her realize how little she truly knew of him and that she wanted to know everything.

*This was one of those times I sort of had an idea of what I was going to write, and then a story of its own making made itself known. I was tired, not fully paying attention, and the above is what happened…stream of consciousness at its best, I suppose.

Peephole

Hannah didn’t like to think of herself as a gossip, but she did admit that she enjoyed hearing about whatever scandalous topic had her circle’s full attention, so when the wealthy, handsome, single Lord Evan broke his journey at her family’s estate, she couldn’t seem to stop herself from eavesdropping to learn what she could of the man. There was very little to entertain a young lady outside of town.

Well, perhaps gossip wasn’t too disparaging a word.

It wasn’t just that he was rich and titled, he was attractive and alluring in a way that made Hannah want to draw nearer. He seemed to feel it too. He sought out her company, engaged her in conversation, and stirred her imagination with posssibility. She was certain he would speak to her father, and so later, when she spied on him through the keyhole in his door, hoping to ascertain how the conversation might have gone, given his demeanor, she found herself rooted to the floor with an eye full of his bare flesh. He didn’t look anything like the boys in her village who swam in the lake in the summer.

No, indeed.

She couldn’t move, her mind swirled, and then, as if sensing her presence, he turned to give her a complete view, and she noticed the smile upon his lips. “Well,” Hannah thought, “I do enjoy a challenge. I’ll have him begging for my hand before his sojourn ends.”

~ * ~

We’re over halfway through the year, how are your goals coming along?

If you’ve been inspired by any of the prompts I’ve shared, I’d love to see what you’ve created!

Happy Writing!

Rambling Review – Baldur’s Gate 3 – Part I

The time has come…to talk about one of the best games ever made*:

Baldur’s Gate 3 (This is a link to the Honest Game Trailer video that will give you a great deal of insight with a sense of humor. It’s also a little spoilery, so be forewarned.)

By now, I would imagine, even if you’re not a gamer, you’ve heard about this 2023 Game of the Year winner. It took the (gaming) world by storm. On the other hand, it took The Sis and I a little while to get on board, only because we wanted the hard copy, which wasn’t available the first year, and which also meant that we had to invest in a new Xbox along with the game. A hefty, unprepared for, purchase.

We worked with people who continued to talk it up and we had to avoid so many things that may have spoiled this marvel for us for ever so long. Eventually, we took the plunge.

Worth every penny.

*But be aware, this game isn’t for everyone. It’s a graphic turn-based RPG, rated M due to the depictions of violence, the coarse language and bloodshed, in addition to nudity and sexual content.

Based on the table top game, Dungeons and Dragons, that in the 80s started a worldwide panic because our parents were led to believe that it was a tool of the devil – fun fact, look it up – earlier versions of the video game are considered great in their own right, but the third game in the series is unlike anything before it.

Dungeons and Dragons was first published in the early 70s. If you’re roughly my age, you may have played or knew of people who did. They were nerds or geeks or outcasts. Or so the consensus deemed them. The phrase Dungeon Master is from this game. If you watched Stranger Things, it’s the entire basis of the series. And if you watched the extremely well done 2023 film, Dungeons and Dragons: Honor Among Thieves, you’ll have some understanding of the world.

It’s medieval fantasy with magic, politics, religion, and a world ending kind of event you must thwart. All things I enjoy in not only my gaming (one reason I love RPGs), but my writing, movie and tv watching, and reading as well. I knew I’d enjoy it, but I didn’t expect to consider it the best game I’ve ever played, but here we are.

Now, you may be wondering, “Do you love it more than Dragon Age?” And my answer would be, “Even in the shadow of Dragon Age: The Veilguard, the Dragon Age Universe still has my heart, always will, but this game is a feat of wonder and possibilities.”

Now, among the endless positives this game entails, there are a few negatives, so as I’ve done with my other video game reviews, let’s break it down.

Let’s list the Positives first.

Character Creator

If you’ve read any of my previous video game reviews, you might recall that I love to create new characters in a well designed character creator. Baldur’s has a wonderful system with a ton of choices. Almost too many, if you’re easily overwhelmed.

There are eleven races to choose from, any sex you prefer. There are a dozen classes to begin with as well as a dozen backgrounds. Not only can you create a unique character (my elven wizard, Bryn is here for reference, as is my tiefling cleric, Peri – both adorable, if I may so), should you choose, you can play as an “origin” character – any of the companions that you’ll recruit along the way, giving you so many avenues to explore.

And after all those painstaking choices, you get the opportunity to create a second character, a Guardian before venturing forth. You may take less time and effort to make a distinctive Guardian after the hours you just spent creating the other.

Once you decide what your protagonist will look like, and what they’ll be capable of, you will quickly start making decisions as to the type of morality and belief system they hold dear. Will you play as a kind, all-round do-gooder? Or perhaps you’re out to make some coin? Another option, the Dark Urge is an entirely different choice in the character creator that will allow you to give in to your dark side and play full evil, or perhaps you will try to fight against your nature.

Right off the bat, before you’ve stepped into the world, you discover that one playthrough will not give you a full picture of what the developers at Larian have made.

Story & Lore

The story of Baldur’s Gate 3 is told in three distinct acts, and there’s a lot of story within them. From what I’ve learned, there’s a lot of cut content as well, meaning the game could’ve been even bigger. Offhand, I think I clocked in around 180 hrs, and I didn’t do everything, while The Sis was over 200. Yeah, it’s that kind of game.

You, the protagonist, along with so many others in the world, have been infected by a parasite. And not just any parasite, an Illithid or Mind Flayer tadpole. The tadpole is used as a means of reproduction, for the parasite will transform the host into a Mind Flayer, a tentacled humanoid creature that consumes brains.

They are considered a great evil, a hive mind subservient to an Elder Brain that controls all Mind Flayers linked to it. They’ve wiped out and enslaved civilizations.

Not wanting to change, you find others that were infected and band together in an effort to remove the parasite and avoid the transformation. Henceforth your journey begins. This is just the tip of the story iceberg. There are different people to save, hags to fight, places to visit, camps to destroy, an entire land to liberate, and so much more…or not. You are given a lot of choices to bend the world to your will.

Companions

These are among some of the most interesting people I have ever tried to save the world with. I adore (almost) all of them. They come from varied backgrounds, with unique perspectives, their own agendas, and wonderful character arcs (plural because there are so many choices to be made). In order of the picture above, there is Karlach, who despite being betrayed and having to fight for survival for many years, is a cinnamon roll and a loyal friend. Then there’s Astarion, who is among one of my favorite characters ever invented. He has a tortured background, but depending on your treatment of him can be changed in a number of ways.

Shadowheart also has a dark past and is a devoted cleric in service to her goddess, but with a change in perspective can be swayed to thinking about life differently. Gale is a wizard who once had the love of the goddess of magic, herself. After a magical mishap, he has spent time alone, so he’s adorkably awkward, but well meaning, if a bit haughty.

Lae’zel is from a warrior race that eons ago rose up against the Mind Flayers. She is a hard-edged character that can become one of your closest allies. Wyll is a do-gooder type. He has made tough decisions to save people and suffered great consequences because of it. Although he’s absolutely the type of character I would normally adore, for some reason, I can’t get behind him or truly care about his cause. Sorry, Wyll.

There are a handful of other companions you can recruit along the way, some by the nature of your choices, such as Halsin, Jaheira, Minsc, and Minthara. Some of your choices may also lead to some of your party members leaving your company permanently, which will give you an entirely different playthrough as their dialogue, story arcs and quests will no longer be available.

Romance

Within moments of meeting Astarion, I was immediately drawn to him. I mean, look at him. His voice actor, Neil Newbon is extraordinary, and he’s just such fun character that there was no way I wasn’t going to romance him. And I started, although it took some persuasion on my character’s part because she’s a goody goody, and he’s sort of turned off by that, initially.

And then I met Gale. Oh, Gale. Eventually, I had to make a choice. I couldn’t keep them both, sadly. Because of the type of character I was playing, Gale made more sense for her. His voice actor, Tim Downie, is magical (pun intended) as well. His voice is rich and soothing, and often times reassuring.

Peri, on the other hand, is going to make that sultry man love her!

The writers did a wonderful job creating these romances. There is a great deal of dialogue, there are tons of cut scenes, and there are choices you don’t expect to have to or get to make over the course of the game’s timeline.

The romances do not have restrictions based on sex or race. You can romance any of the origin characters. There are also opportunities for “encounters” with other characters along the way. It’s a fully realized world, sometimes with interesting, surprising, and NSFW details.

Other Characters

This is a bit of a spoilery section, and I don’t want to do that to you, should you decide to play, but needless to say, there are some well written, superbly acted, interesting side characters you’ll meet along the way, like Aylin, Isobel, and Orin, just to name a few.

Soundtrack

As with film, video game music sets the tone, it sometimes warns you of danger, or enhances the romance. Music is a big part of the experience, and composer Borislav Slavov has created some truly beautiful and inspiring pieces with this soundtrack. In an Act I side quest, you encounter harpies singing a luring song. I hummed that tune for days afterward. After meeting the bard, Alfira, she sang an original tune that I couldn’t get out of my head for weeks. The Sis, after hours of replay, brought the song, The Power to the top of her most played songs of the year within a few short months. And then there’s Raphael’s Final Act. It’s stellar. The album has 43 songs, some of which are alternate versions of others, and there are so many standouts. In addition to the above, there’s Twisted Force, Bard Dance, Down By the River, and I Want to Live.

Give it a listen. You won’t be disappointed.

Graphics

It’s a beautiful game. What else needs to be said? The world is richly designed. There’s so much detail every where you look, and not just in the environment, but also in the fabrics, the armor, the spell casting. If your character has a blessing, you may glow with an aura, or should you find yourself encumbered, you’re surrounded in a red glow. While it’s not completely open world, there’s a great deal to look at, explore, and discover, and you’ll wonder at how the game doesn’t crash.

Mechanics

Whatever you want to do in this world, you can pretty much do it. Want to talk to every NPC? Almost every single character in the game is available to interact with, and pretty much every single one of them has a unique name. Want to open a crate to check for loot? You can open all the crates and all the jars. Want to take a painting off the wall? Go ahead. Want to open every door, jump (nearly) everywhere, steal any and all things within grabbing distance? Sure, why not. Want to talk to the animals, shape shift, pass through dimensions? There are potions and spells for that. Want to push things over cliffs, put boxes in boxes, sneak attack or try to talk your way out of a fight. Give it a go.

D&D is reliant on the roll of the dice. You may have heard of a Natural 20 which is awesome, or if you roll a 1 you’re doomed, and this system leads to a number of outcomes. You use the dice to persuade or deceive, pass intelligence or knowledge checks. The game mechanics are unlike most other games I’ve played, and should a certain outcome ruin your chances at plot point, the developers created a contingency for the major ones. You’ll get a second chance, which is just genius.

Okay. This is a long enough ramble as to why the game is amazing, the con post will be much shorter because there’s really not much to say.

Happy Gaming!

What I’ve Been Up To – A New Screenplay & Potential Novel: Man of Sin

Last December I hurt my back at work. I was out for about 2 1/2 months. The first couple of weeks were rough. I could barely move, so everything required patience and effort.

It also allowed me free time. Sweet, sweet free time.

I finally had time to research new ideas, including a side business. More on that later. I could finish Baldur’s Gate 3 without having to negotiate TV time with The Sis. More on that later too. But most importantly, I got time to write. And I made use of it by finishing the first draft of a new screenplay I’ve titled, Man of Sin.

One little hiccup, I have quite a few more ideas for its continuation, and I’m not sure I want to make it a sequel, but then again, it might be fun as a limited series, so I’m currently trying to figure that out.

I also had the idea that with so much content, it might work well as a novel, get in on that IP train, and I’ve always wanted to see my work on a bookshelf.

I came up with a very vague idea of the story years ago, like 12. Eek. All from a line of dialogue in an episode of American Horror Story. This is why an idea journal is a great “idea”. Any time I hear an interesting phrase, have a snippet of an idea, or even have a weird dream, I write it down. You never know when that random thing will percolate into a full fledged story.

And here we are.

When I started plotting the new story last year sometime, it was meant to be a dark, terrible story about a secret sect of the Church and their dealings. The idea is does anyone know the identity of the anti-christ and how was that information discovered? The protagonists are a pair from two sides of this sect – a knight of the order and a descendant of the seer line who prophesied who the AC is.

It became a love story.

They were meant to be drawn to one another, over the course of the story. Instead, these two idiots liked each other immediately. I let them tell me their story, and this was one of the easier times I’ve had writing since the fan fiction.

And I really like them together.

So I didn’t fight it.

And I truly enjoy the story.

Obviously, as I mentioned, it’s only a first draft, and it does need some tweaking, but I let it sit for a while, reread it, and I still like it.

This is a weird feeling.

Satisfaction in my work.

I don’t have the longline yet and it’s not ready to be read, but I wanted to share this new story idea with you, and the feeling of having completed a new script. That’s a special moment.

So, moral of the story – good things come to those who wait. Just kidding. Keep track of your random ideas and story thoughts. You never know when a whole new story will “appear” (you know, through hard work).

Have any of you found/created a story you love from a decade(s) old idea? Let’s chat!

And Happy Writing!

Writing Prompt Challenge Accepted #33

I am determined to make my writing prompt challenge goal, and as I have had little opportunity to sit and write anything since going back to work, I wanted to write as freely and without hinderance as I could with the time I had available. And so I just wrote. No idea of what it was going to become, no concern of word count, just a little story to break up the monotony of my day.

I present June’s flash fiction pieces.

Ghost Story

Every culture has their ghost stories. Often times they’re allegorical tales intended to frighten the children into behaving, or to give reason for the strange happenings in the land. But not every mystery has a reason, not every sighting has cause.
 
In our village, for as many years as anyone could remember, there was the tale of the Mist Woman or the Lady in Black. There was no memory of who she might have been, why she walked with her umbrella, or who or what she may have been looking for. She simply appeared, and no one could connect her sightings to events of good or ill, she just existed, randomly.
 
And that brought me a great sadness. She seemed to be stuck in limbo, and she didn’t have a history of threatening behavior or a desire for help, which made me wonder at what held her back from crossing over? Why did she remain?
 
One day I was “lucky” enough to cross her path. I was not afraid. Only curious. I hoped to be able to discern something in her nature that may be of use. There was no chill in the air, no disturbance, she simply manifested near me. We walked together for a while. There was no wind, but her dress moved about her as if she were caught in a breeze, or perhaps in water. I could not see her face, but I felt something, like gratitude. She suddenly stopped, turned toward me, made the slightest gesture of a head nod toward me, then disappeared.
 
I walked that path every day for the rest of my life waiting for her to join me again.

Dark Side

Morgan had a lot to be thankful for, but she was also a teenager who resented hiding her true nature. She was born a fairy and raised by humans, and while that sounded like the interesting premise to a story, her life was lived in fear that she would be discovered; that she would be taken by the Men in Black to be experimented on, never to be seen by her loved ones again.

She once had white hair and wings to match, but then she met someone who changed her perspective. Whose influence changed her in ways she could never have imagined. An unleashing of power long repressed by fear and responsibility.

She had felt the change happening, and feared it, as she had most things until her transformation was complete, and then she felt renewed, strong, unafraid. Her power had been dormant because, in part, she didn’t know who she truly was. It’s one thing to know you’re a mythical being, it’s another to discover what you’re capable of because you’re this mythical being. 

She knew Lucien was not to be trusted, that he was not the ally she needed, there was another who already had her heart, but while he wanted to keep her safe, keeping her progress slow, Lucien was determined to set her free. But he had his own agenda, a grand scheme that gave her a different sense of fear.

~ * ~

I hope you’ll join me for a little free write, writing community! I look forward to reading your creations!

Happy Writing!

Writing Prompt Challenge Accepted #32

I will make my goals. I will make my goals. (Repeats mantra for the umpteenth time this month alone.)

Sticking to the planner has become a game changer for me. It’s kind of like gaming, keeping track of my “quests”, marking them off, or watching them carry over from month to month, has an effective, compulsory nature to it.

Writing at least two flash fictions a month will quickly get me to my goal of 90 completed fics for the year, and it’s something I’ve written in the planner so I actually make time to do it. This month’s offerings brings me to 85. Only five left to write and I’ll have them completed in probably the next two months. Yay! A completed goal well before the end of the year. (I’m also close on my book reading and movie watching.)

What is this strange sense of accomplishment I’m feeling..?

Unlikely

I hadn’t really expected to find it. It was both a fairy tale and a warning of what was possible. 

Every mer creature was given the chance to discover the world above. There was much to learn, to see, to experience. It was a chance for each of us to decide how we could help our people. Could we bring back useful information? Would the humans above be a threat to our way of life? They were poisoning our water, killing our friends, destroying everything around them, but as we learned, they didn’t all do that. Some were trying to reverse years of damage, but even still, when my turn came to go to the surface, I was hesitant. I had heard a great deal, seen some of the results of their “curiosity”. I was properly prepared, calm, resigned to my task.

But I had found kindness. I had found passion. I had found someone so different and yet not.

I stayed too long. 

With his help back to the sea, we said our farewells. He held me in his arms, so strong, doing his best to remain stoic. He and I looked toward the vast expanse before us, each seeing something different. He saw an unknown world, miles upon miles that would separate us. I saw home. 

But my heart was conflicted.

Regret

So, yes, I was to blame for my current predicament. I had, because I had been put in the position as “leader”, made the decision to make Alistair king, and that made it my fault that he was now willing to put me aside, because while I was good enough to sacrifice my life for the “greater good”, I was not of a bloodline worthy to sit beside him on the throne.

Did he not love me anymore? Did he not think me worth fighting for?

And as he thought on it, a moment longer than I thought respectable, all I could think was, “In your hesitation, I found my answer.”

It wasn’t fair to have thrust so much upon him, to expect so much when most things were now out of his control, but his heart…that still belonged to him, and who he chose to give it to was still very much in his power. Maybe I still had it, but he had been swayed to think that he should have a “proper” wife, and he thought he was doing me a kindness…hmm…perhaps, I had a great many thoughts on the subject, but the foremost one was I knew he would come to regret his very first decision as king. 

~ * ~

Hey, writing community! Feel like joining me in a little writing prompt challenge? I look forward to reading/seeing your creations!

Happy Writing!

Writing Prompt Challenge Accepted #31

Going back to work has really messed up my schedule. I want to say life, but that’s sounds rather dramatic, albeit somewhat true. In my planner, I’ve been setting a goal of writing two flash fictions a month, which you would think would be an easy task to complete, and yet, I couldn’t get them written in March.

So I set aside a day to write this week, a little bit of everything, and you can guess how that went. I was feeling…ambitious…also, a bit determined. I need to spend time doing the things I enjoy too. It can’t always be about the grind.

I present to you (March and) April’s flash fictions, in my pursuit to write at least 16 new pieces this year. I’m halfway there! ((thumbs up))

Enough

We all have our reasons.” Those haunting words had come from an unlikely ally, one she knew she couldn’t trust, no matter his “reasons”.

The revolt had long been in the works, but it wasn’t until today that they took action. 

It was necessary. 

They were justified in rising up. 

She just didn’t know how alone they’d find themselves once they finally did.

There had been a surprising division in the populace when offered the chance at freedom. So many were compliant, unwilling to take the risk. They turned their backs. They played dumb. They simply didn’t care what happened to those not so different from themselves. It could have been them, if they found themselves in a different box, but they considered themselves lucky for being “normal”.

How boring life would be if everyone fit that mold.

And so, as she stood before one who had long championed conformity, and everything else they stood against, she had to wonder what had brought them to this point? What did they consider the uncrossable line in the proverbial sand of their morality?

They couldn’t be trusted, but they could be exploited, and so it began.

Red Light District

The red light used to mean something different, or so I’m told. It was a way to communicate a service, rather discreetly, until it became more well-known. There were entire districts within cities named for the light that provided patrons with all manor of diversion, but now it meant something else.

Now, it was a means of refuge.

Hm. Now thinking about it, it was a refuge then too, just for a different means of escape.

Red lights were scarce, and you had to know someone who knew someone who knew someone that could lead you there because the vice grip of the police state wanted to keep everything, and everyone, within their grasp. They couldn’t allow any one to escape, because that kind of leak could cause their entire system to crumble, so the red light was like an urban legend.

Everyone “knew” someone who had been able to utilize the service, it was a more comforting thought as to why people went missing, but now here I was. The darkened hallway looked more like something out one of those pre-war horror movies people used to enjoy, not realizing one day we’d be living a daily nightmare. The slash of red that should have caused fear actually caused hope to swell. After nearly a year of searching, in a few moments, I could be out.

Last Ditch Effort

We weren’t exactly cornered, but we wouldn’t be able to outrun the horde either. We were all batttered and bleeding and didn’t have enough supplies to remedy ourselves for more fighting. I hated the Deep Roads. They were probably spectacular at the height of the Dwarven empire, but now they were a death trap. Not one building offered proper shelter, let alone a defensive position, and yes, while we had been able to travel deeper than anyone in an age and would come out the other side, if we were lucky enough, rather wealthy from the abandoned treasure, I wasn’t sure that was enough incentive.

There was a narrow pass over a long drop, which would slow up our pursuers for a moment, and maybe we could take out enough of them while they tried to cross, but it wasn’t the only route. We were at risk of being surrounded.

As we weighed our options, I looked up, as did my companions, and we all had the same idea. “If you’ll give me a minute…I think I can make this worse.

Stray

She shouldn’t have come with him – hindsight was brilliant in times like these – but how could she not? It was another planet, another world, and she was going to be the first human to see it, to stand upon its ground and admire its beauty. He was going to gather resources for the journey, but she didn’t believe she would be a liability. Why would she? She was a tourist, basically. An extra pair of hands. 

So, when the weather took a sharp, unexpected turn, and hail the size of VW Bugs started to fall from the sky, she was surprised to find him coming to her rescue, putting himself at risk, for her. He had barely acknowledged her presence since coming aboard, to some degree against her will, if she may say so, so why would she think he would care at all for her well-being, other than the implications of having a human aboard his ship?

And now he was injured, and she didn’t know what to do. It’s not as if he had a physiology she was familiar with, and being unconscious, didn’t lend to him telling her what she could do to help. What it did lend to was a quiet moment to reflect on the strange man who had become her rescuer. He was interesting to look at, dare she think, attractive, even among his own kind. He was helping her, even if she believed, begrudgingly, and she was indebted to him for saving her from a desperate situation, and now, no matter her ineptitude, she might have an opportunity to repay him. 

~ * ~

Come join me in a challenge!

Happy Writing!

Rambling Review – Dragon Age: The Veilguard Part III – The Pros

I apparently had a lot more to say about the negatives of this game than I initially thought. I apologize for the long Con post, and try as I might, I couldn’t make it shorter. I think I edited that post like 20 times.

Yeah.

Just a quick side note, I forgot to mention a character I was certain would be included in the new game. In the short story compilation, Tevinter Nights, there was a story about the Antivan Crows, and the house that one of the fans’ favorites comes from, Zevran. I looked everywhere, kept an ear open, and they only offered us a whisper of him because of his actions in game 1. ((sigh))

So let’s move on to the positives, of which I also found many. I’ll try to be more succinct this time around.**

Soundtrack

Ahead of the game’s release, the main theme was accessible for a listen, and I liked it upon the first play. I’ve enjoyed all the soundtracks for the Dragon Age series, and this one had the added benefit of being co-written by one of my favorite composers, Hans Zimmer. You can hear his influence on all the tracks, and it makes for an enjoyable listen.

Side note, I had the pleasure of seeing and hearing Hans Zimmer live a few months ago. If you’re a fan of his music, I would definitely encourage going to his concert. It’s an amazing experience.

Character Creator

I like a good character creator. I enjoy making different characters and exploring all the options available, and The Veilguard’s is pretty good with the variety of choices – from hair to makeup, scars to tattoos, and vitiligo to heterochromia. This time around they included some looong hairstyles, and the movement in-game is quite a feat of technology. Hair moves like real hair, and I found myself in awe of it often. I also liked that in the creator they offered an environment/background adjustment to see how your character would look before you finalized the decision. This may not seem like a big deal, but when choosing certain colors, especially with makeup, stark light, or dimly lit areas may cause the colors to look quite different than you imagined.

Thankfully, they returned with the Mirror of Transformation that used to be only accessible at the Black Emporium. It is now at camp, so that should you wish to change anything, a hairstyle as time passes, or maybe your character’s eyes are a little too close or too far apart, you can make adjustments any time without having to leave home.

Different Factions

I was delighted to learn that the protagonist would come from one of six backgrounds – the Grey Wardens, the Antivan Crows, the Mourn Watch, the Lords of Fortune, the Shadow Dragons, or the Veil Jumpers. I didn’t give it a second thought. I get to be a Warden again! As I mentioned in the Cons post, no matter which background you choose, you will be temporarily exiled from your group because of a noble action you took prior to the game’s start, but I like that interactions and specific dialogue options are available to you given your affiliation.

I liked playing as a Warden given the plot of the game and how much is relevant to that faction, in particular. The Sis is playing as a member of the Mourn Watch, a group we had only heard of previously. Also, each of our companions is from one of these factions, so interactions between them and with our protagonist offers more insight.

Spell Casting

Given a choice, I will always choose to play as a mage first. I like magic. Although, now thinking about it, my first ever Dragon Age character was a dual wielder…huh. Well, knowing what I do now of the Dragon Age world, and how it views mages, I have since chosen to play as one first with each new game.

The spell tree has a vast array of spells to choose from, many different from the previous games, and depending on your background choice, or the kind of mage you want to be, there are three different routes to take in order to grow your power. The graphics are beautifully designed and fun to see in action, and this time around combos with your companions are available to deal more damage.

New Companions

Since the first game, there are always companions you love, you sort of loathe, and some you kind of ignore. This time is no different. I ended up liking characters I didn’t expect, but the best addition was that some of our companions had their own companions. Assan (–> this adorable little nugget) can be played with, hugged, and booped, and you can play rock, paper, scissors with Manfred and they both must be defended at all costs.

Graphics

As I mentioned, the spell casting had lovely graphics, and without spoilers, Lucanis has an ability that allows him to sprout wings and they are beautiful. Locations and in-world items and features all look amazing and it made exploring quite enjoyable.

Gift Giving

In all of the Dragon Age games, finding meaningful gifts to give your companions is a sweet side quest to incur favor. This sometimes helps with the companions that generally don’t agree with your actions and choices, or it can hasten a potential love interest’s favor to advance the romance. What I appreciated this time is that the gifts you give are physically represented in each companion’s quarters, so when you visit, you can see the gift on display.

New Locations

Since the beginning, we’ve heard reference to a number of other countries in the world of Thedas and now we finally get to see them. Most of our companions in each game are from other places, and through them, we learn a little of each country’s culture and history. This game allowed us to visit distant lands and people, and there was some lovely design, each with their own aesthetic.

*Downside, the locations are not fully open world. Oddly, as part of the hand holding of the story, you know, for the kid gamers, some places were closed off until the story progressed to a certain point, and then those restricted areas would become available to explore. Even near the end of the game, maybe given some choices I made, or a missed opportunity, some of those areas were still closed to me. Huh? While this happened in previous games too, sometimes, it was glaringly obvious in game 4.

Romance developments

I was a little torn between two characters to romance, and when the choice needed to be made, I found it interesting that the companion I didn’t choose found love with another character. I won’t spoil it. There are also other companions who find romance with each other, and this is a nice detail that I like that they added because it’s more true to life. People confined to a specific group for a length of time tend to like others in that circle.

*Teeny downside, they removed the racial or sexual orientation preferences they had enacted in Inquisition. Previously, some companions liked only female elves, or only men of any race, but now, everyone is bi and likes everyone. Not exactly a con, but feels like a step backwards.

Armor and Weapons

The addition of tons of choices for both armor and weapons based on the factions we have been introduced to is a great side quest as you keep an eye out for those items as you explore the world. You can buy pieces or find them in chests, and most of the designs are interesting and beautiful and they add an extra layer of detail to the game. A little side note, if you love an armor set or weapon, but another offers better stats, like “hide helmet” you can use the armor or weapon aesthetic you like visually while the better option hides beneath.

I wore the pictured armor set, a lot. Commander Shepard’s elite military status in the Mass Effect series represented in Dragon Age gear, uh yeah. I’ll take that. Side note, there was Dragon Age armor introduced way back in ME2, so this armor was overdue.

Story Decisions

There are some interesting choices to be made, so while you can’t make a character hate you, there is an opportunity to harden one companion and make them less trusting of you for some time. You can also influence many of your companions’ story arcs which does allow for some replayability to see how an alternative choice may affect them and the story. Even the Inquisitor, during a conversation, can be swayed in how they may handle Solas when the time comes. Many of the companions have pretty decent story arcs, and they have multiple steps, which continues to garner more favor, so basically, they all love you by the end.

But, near the end, there are a few decisions that have dramatic effect on the story, and after so much hand holding and fluff, it felt like a nod to the earlier dark themes of the previous games. And also, slightly out of place, but I was happy to see them.

Solas’s Character Arc

I am a Solas fan. I think of him as such a tragic figure, and I like how his character was highlighted – his struggles, his loyalty to an old fried, the burden of responsibility held for a thousand years – he’s a deeply rich character. Now, the story didn’t go at all as I expected, and I’m not sure when BioWare decided to change it all up, and despite the lack to wrap up to so many other story lines, thankfully, Solas’s arc got resolution. I was happy for that, at least.

There’s a lot to dislike about Dragon Age: The Veilguard, let’s be honest, but there’s also a bit to like (I didn’t even mention the voice acting and the familiar voices), and there’s more to talk about as well. It’s a divisive game, and considering the extremely long wait for it, it is, sadly, disappointing. I had high hopes, too high, I suppose, and that’s why I, and so many others were disappointed. I love the series. You all know. Tattoos, fan fiction, merch…I’m dedicated.

I will play the game again, as I mentioned, there are some choices you can make that may make alternative playthroughs more interesting, or at least different, but not at the same level of the previous games, which is just disappointing. I don’t have another word, sorry.

What are your thoughts on Dragon Age: The Veilguard or the other DA games, in general? Let’s chat!

Happy Gaming!

*A bit more con even in the pros

**15 rewrites and still too long…thanks for sticking with me!